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Halo-2

Halo 2 Expands

March 26, 2005 by Tony 1 Comment

I posted this submitted this earlier today to Evil Avatar but I haven’t posted here since I’ve been watching March Madness all evening. So I’ll just quote myself from EA’s site:

Bungie.net’s weekly update gives us the lowdown on the upcoming “expansion” pack. From the update:

  • We’re releasing a total of nine new multiplayer maps.
  • All nine maps will eventually be available as Live downloads and as a normal boxed game disc – available at retail for $19.99 (US).
  • The release on Live will be staggered, some paid, some free!
    The first two maps are free and coming in a few short weeks. (late April)
  • The same day the 2 free maps are released, 2 additional maps will be available for purchase.
  • The remaining 5 maps will be made available as a paid download on the same day the retail package goes on sale.
  • The retail disc will contain extras, including a documentary, a cool project from our cinematic and animation team, every Halo 2 update released so far and possily one or two other little treats.
  • By late summer, ALL the maps will be available for free.

It goes on to describe some of the new maps and includes a FAQ for all your questions. I was a tad disappointed that there won’t be a Hang ’em High translation but the new stuff definitely looks spiffy. I’m holding judgement on the whole “purchase the new maps now” vs. “wait until late summer”. I think it’s gonna cause major headaches for match making. Get used to playing with the same people who will pay for the new maps.

I said originally I was holding judgement. The more I’ve thought about this, the less I like it. Halo 2 sold millions of copies of Halo 2. Let’s just say 5 million copies. At 50 bucks a pop, that’s a quarter of a billion dollars. Now, from my previous findings, the publisher and developer get about 20 bucks a pop. (MS and Bungie in this case). That works out 100 million dollars. Wrap your brain around that number a little bit before we move on. Good. Now, let’s pretend it cost Bungie and Microsoft 30 million dollars to develop, test, market, and produce Halo 2. Let’s say it has cost Bungie a million bucks to keep Bungie.net (and all the terrific stats they maintain) up and running. That leaves sixty-nine million dollars in their collective coffers. That is a lot of scratch. I would think they could dip into those reserves and throw us a bone with new maps. Do they really have to charge for this? I also see this as giving game developers a “safety net” for delivering games missing vital elements, knowing they can always go back and patch them, but that’s a different topic all together. What I’m trying to say is Halo 2 earned Bungie and Microsoft a HEALTHY little profit. Isn’t 19.99 a little steep to ask for an update that will eventually be freely available? And what about buying the maps on Live? How much will they cost us? I don’t want to have to pay to get things I initially thought would be free.

“But,” you might counter, “if you’re patient, all the maps will eventually be available for free.” Ahh, but there’s an interesting tid-bit in the FAQ for the upcoming expansion:

By late Summer, with the support of Mountain Dew, all the maps will be completely free.

So it’s not even Bungie fronting this offering, it’s Mountain Dew. One of the maps not highlighted, but was mentioned in the update, is named “Backwash”. Will this map contain some form of a Moutain, covered with a Dew? Some Mountain Dew ads, perhaps? We’ll have to wait and see.

Filed Under: Gaming Tagged With: Halo-2, Xbox, Xbox Live

New Halo 2 Live content coming!?

March 21, 2005 by Tony 3 Comments

Bungie.net : Top Story

Next week, we’re going to have a major announcement about the details of our new maps.

Picked this one up from Kotaku. Very intriguing. There was the story last week about a Korean web-site referring to a Halo 2 X-Pack but now the powers-that-be at Bungie have spoken and given us a glimpse at what’s coming, in addition to the cheat/glitch/bugs that currently plague Xbox Live matches. Glad to see they are being proactive about kicking the a-holes that cheat right in the nads.

Now, on to the speculation (This was posted on the 18th, so hopefully they’ll be available by the weekend?) …

My wish list for maps from the first Halo are Hang ’em High, Prisoner, and Boarding Action (which is great for sniper battles). I personally think they’ll release at least 6 maps, with 3 of them from the original game and 3 brand-spanking-new ones. We’ll see.

I don’t think they’ll be adding any additional content (i.e. a REAL ending) but I would have no problem if they did. I think with all the glitch/bug/cheat fixes they had to do and the new maps that are in the works, I would imagine that’s a lot of work. So we’ll have to wait and see what happens. Either way, I’m pretty excited about all this!

Filed Under: Gaming Tagged With: Halo-2, Xbox, Xbox Live

Some thoughts

February 27, 2005 by Tony Leave a Comment

Animal CrossingAfter spending most of the week playing with WordPress, I’m finally able to do some real blogging.

I’ve been playing two games this week – Halo 2 and Animal Crossing. Guess which one I’m playing with my two-year-old? She loves when I catch fish and always cracks up when I get an old shoe or a tin can. “You have to go to the dump, daddy!” She didn’t particularly like me getting stung by the bees I rudely awoke by shaking their tree. “What’s wrong with his eye?” There has been some recent mentions of Animal Crossing lately: there’s the kid that proposed to his girlfriend via Animal Crossing’s in-game mail service. How cute. Jane at Game Girl Advance mentions playing AC with the animals asking her about how her ex-boyfriend was doing. Freaky.

It is weird how our Animal Crossing town, “pooptown” (I know, how original), continued down its virtual path even though my wife and I hadn’t played for over seven months. There were a couple pooptowners who hadn’t talked to my wife’s character for almost two years. But they happily lived their lives, oblivous to our abscence. Didn’t anyone send out a search party? Wasn’t anyone worried that tony and bella hadn’t been heard of in months? And the police officers? Don’t go there. Those lazy bums didn’t seem to notice were gone. But that creepy fat guy in the station still follows us around like a hawk.

When I had some time to game by myself, I popped Halo 2 in and played some Live matches and jumped back into the single player game. Earlier, I had read the analysis and review over at 7hr33 and as I read I kept thinking, “yup, uh huh” and, “exactly”. One quote in particular stuck out:

Though the weapons are supposed to be more balanced than in the first, they invariably end up feeling rather impotent and bland, and the weapons that most teams scramble over each other to get at are the sword and the rocket launcher, leaving those unequipped or unwilling to use them with no truly effective countermeasure (ie. a powerful, universally distributed mid-range rifle, etc.).

This is so true. I played on Live last night with some friends and it continually dawned on me that I was always looking for the rocket launcher/energy sword/shot gun. As soon as I spawned I knew exactly where I could go to upgrade my SMG. 7hr33 refers to the “the chaotic hail of bullets” (or bullet spam, if you will). So true. A fire-fight usually becomes a “I hope I pulled the triggers first”. Nothing is more frustrating that getting your bullet spam on with someone and a third party enters the fray and picks up the scraps. That’s not skill, that’s luck. One thing Halo taught me was patience. Take your time, pick your shots, go for the head, ease on back if you’re losing the upper-hand. One thing Halo 2 is teaching me is to run and find other people fighting with each other so I can have some easy pickings. Strategy and skill has been dumbed down in Halo 2, which is unfortunate, because it was done so well in Halo.

And I am really becoming disenchanted with Halo 2 on Live. It’s the same frigging three games, over and over. Assualt on Burial Mounds, Team Slayer on Coagulation, one flag CTF on Zanzibar. It’s becoming less and less fun. It’s still good for an occasional Rumble Pit, but unless I’m playing with friends, I doubt I’ll be playing on Live as much as I used to.

Playing the single player missions are still enjoyable, I’m having fun. I still think Halo 2 is a great game, don’t get me wrong, it’s just not a great game.

Filed Under: Gaming Tagged With: Animal-Crossing, Gamecube, Halo-2, Xbox

Halo 2, Crouching Tiger, Hidden Dragon Style

January 8, 2005 by Tony Leave a Comment

First a disclaimer – I hate cheaters. More to the point, I hate people who cheat in online games. I don’t cheat, plain and simple. I don’t care how easy it makes things, how powerful it would make me, how cool it would be. As a matter of principle I won’t do it. Those who do are lower than pond scum’s scum. There is a special place reserved in the bowels of despair for cheaters. They ruin the game for the rest of us who try to play far and square. But, for the most part, I pretend cheaters don’t exist. I won’t let them ruin my experience.Crouching Tiger

But glitches are a different story. They are usually difficult to execute and even harder to master. I can live with glitches. Such is the glitch (bug? trick?) of the Flying Sword in Halo 2. After I read how to do it, I had to try it. Some friends were over last night to play some two-TV Halo 2 on Live, so before we embarked on some trash-stomping, we made a game to give the glitch a test. Much hilarity ensued.

The gist of the trick is to line up an enemy in the distance with a non-sword weapon. When the aiming reticule turns red, you switch weapons, and before the sword reticule appears you pull the trigger. If it’s done correctly, you zoom (fly?) right up to the unsuspecting sucker and disembowel them. It is hard to do. HARD. But the first time you do it is exhilarating. My first thought was Crouching Tiger, Hidden Dragon, with Li Mu Bai gliding through the air, sword in hand. The difference is, when Li Mu Bai glides through the air he does it gracefully and effortlessly but Master Chief charges with impatience and anger. Watching the strike from a third person’s perspective emphasizes this point. You see Master Chief half-running, half-flying through the air, death in his hand. It’s a sight to behold.

But as I said, it’s a pretty hard trick to pull off, even if you do get the rhythm done. Executing the move in-game will be extremely tough, but my friend did pull one off last night. This is one glitch I will be proud to use, even more proud to execute, and will be honored if someone eviscerates me with. I will pick up my intenstines, stick them back into place and pick up a sword and bring it!

Filed Under: Gaming Tagged With: Halo-2

dallasobserver.com | Have Gun, Will Travel | 2005-01-06

January 6, 2005 by Tony Leave a Comment

dallasobserver.com | Have Gun, Will Travel | 2005-01-06: I love Halo 2. I enjoy fragging and eviscerating as much as the next guy. But when I play, I don’t really think about the possibility of playing in tournaments or making money. I know money is out there, lots of people are playing in tournaments and making money, but I don’t have the skill (or even the dedication) to be that good. Nevertheless, there are people out there banking on their skills. In this article, it seems that Zyos, Matt Leto, is making quite a little chunk of change playing Halo 2. From the article:

“And the money keeps coming. Semmelhack says Zyos is looking at ‘mid-five figures’ in endorsements alone this year. And with MLG’s tournament purse of $250,000 in 2005, Matt Leto, college dropout, professional Halo player, should be a six-figure 22-year-old by year’s end.

‘I am lucky,’ he says. ‘But it takes a lot of skill, too.'”

It’s a good read (link from kotaku) and an interesting look into the burgeoning world of Major League Gaming.

I can always dream about playing in the big leagues. I still dream about playing football at The Ohio State University. But, alas, my dreams are just that. I am a peasant in the heirarchy of videogamers. It appears that Zyos is the King and Emperor.

Filed Under: Gaming Tagged With: Halo-2, Pro-Gaming, Xbox

Classic Halo Maps

December 8, 2004 by Tony Leave a Comment

Which map would you like to see again? – From EvilAvatar I was directed to this link, with a poll for what map from the first Halo you’d like to see made into a Halo 2 multiplayer. Whether they take results to heart and remake maps remains to be seen, but I feel confident most of the popular maps will eventually become available in Halo 2.

My two personal choices are Hang ’em High and Boarding Action. Hang ’em High was where we always had Rocket Matches and one-flag CTF. It’s a great map. I like Boarding Action for sniper battles. I hope to see one of those two make it into Halo 2.

Filed Under: Gaming Tagged With: Halo-2

Halo 2’s AI

November 17, 2004 by Tony Leave a Comment

Stuffo: Movies. Games. Web. World Domination.:

“Are you tired of getting whipped by the Covenant? Learn how they think from the man who created the artificial intelligence for ‘Halo 2.’ In this exclusive Stuffo interview, Chris Butcher of Bungie Studios enlightens us.”

Interesting article but I’ll warn ya, there’s lots of ads and pop-up crap to try and ignore. Also, the article might seem to end abruptly but I think the end is the end.

Filed Under: Gaming Tagged With: Halo-2

Bungie.net : Halo 2 gets patched

November 17, 2004 by Tony Leave a Comment

On EvilAvatar there’s a post from Bungie preparing everyone for a patch for Halo 2 – Bungie.net : Top Story:

“The Autoupdate should be available by the time you read this, and getting it is as simple as logging into your Xbox Live account. Xbox Live gamers are probably already familiar with the concept of an autoupdate and this one behaves exactly the same way.”

I think this is a shame. I know Halo 2 shipped with free Live, that’s how I’m enjoying it, but for the thousands who don’t have Live won’t get the progessive scan fix, ruining(?) the Halo 2 experience for them. I don’t have an HDTV widescreen, so I don’t know if this cheapens the experience or not, but it seems like it’s proof of a rushed product nonetheless. I can understand PC games shipping with problems, there are millions of hardware combinations out there and there’s no way everyone of them could be tested. But with the Xbox, I would imagine there’s no more than a few thousand televisions out there. With Bungie and Microsofts money, they could have easily tested Halo 2 on a good sample of those TVs and easily found this problem. At least it seems simple to me.

I do find it funny to see all the Xbox/Halo 2 fanboys in full-force defending Bungie, praising them with their rapidity in releasing this bug fix. Some say it’s great that it was taken care of so fast, others rationalize it off by saying it’s no big deal. However you look at it, it is setting an extremely bad precedent. I am all for new downloadable content, new maps, levels, etc. but this is not the path I want to go down.

On a side note, I’ve already updated and Quickmatch has certainly received a nice boost setting up games. Kudos for that.

Filed Under: Gaming Tagged With: Halo-2

Halo 2 multiplayer experience

November 13, 2004 by Tony Leave a Comment

I’ve now had the opportunity to run the gamut of all the multiplayer options in Halo 2.

Co-op – Playing co-op can be great. Like the motto goes, it is fun to play together. Co-op is even better. The first Halo did co-op well and many people wanted Halo 2 to be co-opable (is that a word?) over Xbox Live, but it never came to pass. I didn’t really care if they did or not. It seems that four-person co-op was at least considered, as it lets you set up a four player co-op game but will prevent you from actually playing it. But I played with a buddy of mine and we played through the first couple of levels. I had only seen most of them once and they were all new to him, so it was pretty sweet to discover stuff at the same time. The team dynamic can be as good or as bad as you want it. I love sneaking around, clearing out a hall and the securing the other side so my teammate can make it through. Running over grunts with the Warthog while my teammate guns other baddies down is a riot. Nicely done.

Xbox Live – I’ve talked about this one before, it’s easy to say that Halo 2’s biggest draw for me will definitely be playing on Live. Its implementation is pretty slick and the EE geek in me really appreciates the time spent to ensure it runs so silky smooth over the internet. I tip my hat to them for that. Nevertheless, waiting for games is still a pain.

Xbox Live with guests – Playing with guests is both fun and a tad frustrating. Games take somewhat longer to find since you can only join practice (non-ranked) games, which is necessary for obvious reasons, but it’d be nice to set up your own game and have people join it until it fills. Right now you can make private games but you’ve got to invite people to them. And since I know no one yet on Live, that’s out of the question.

System Link – We had our first Halo 2 party with twelve people last night, and it is still my favorite way to enjoy Halo. I don’t play with a headset on Live, so I don’t know how the team dynamic works out there, but it sure is easier to lean over to your buddy and tell him where you are and what the strategy is. And of course there’s the up-close-and-personal trash talking. Nothing is better than shouting across the room talking that smack after your shotgun made spaghetti of their entrails. Good stuff!

Filed Under: Gaming Tagged With: Halo-2, Xbox, Xbox Live

It’s aLIVE!

November 10, 2004 by Tony Leave a Comment

Cursed be Microsoft and their free two-month subscription. After convincing the wife that I’d only use the two free months, I signed up for Xbox Live and have already cut my teeth on a few rumble pit matches in Halo 2. Things are going good.

I’ve never really hated on Xbox Live, I’ve sort of watched/listened with a twinge of jealousy as people raved about how great online console gaming was. I guess the jealousy stemmed from Nintendo thumbing there nose at online gaming. But I never thought I’d actually take the plunge. I always figured it would be another time waster vying for my precious time. Well, after an hour of Halo 2 online, I can attest that it in fact is a time waster, but a dang fun one.

Bungie has been touting their matchmaking service, but good-night is it slow. It’s been said in countless other places: you wait five minutes to get into a game that lasts another five. Not exactly fun. But I must say, after two quick matches and two optimatches, everything within the game is pretty nice. I only noticed one little lag-induced jitter, otherwise it runs smooth as silk. The matching also seems to work according to design. In the two optimatches I played in, The disparity between first place and last (not counting the cats who bailed early) was usually only three or four kills. Not too bad.

If you see “I aint yer Pa” out there, it’s me, drop me a message. I’m sure I’ll be around again tomorrow.

Filed Under: Gaming Tagged With: Halo-2, Xbox, Xbox Live

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