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LittleBigPlanet

LittleBigFrustration

January 22, 2009 by Nat Leave a Comment

Back in October I was looking forward to flying through LittleBigPlanet in order to do a 2 Minute Review of it. I got sidetracked. By the game. My son and I have basically spent the last two months playing nothing but user-created levels. Some have been excellent (search for Little Dead Space by darknessbear), but most are downright atrocious.

While I think this game is great, I feel that is does have some flaws. Many of them are minor and not deal breakers, but allow me to let you in on my frustration.

HEARTS

  1. Do you know how to find all the levels you’ve hearted so you can play them again? I didn’t know myself, and a quick search online showed that most other casual players didn’t either. Try the info world on the left, select My Levels, and then use a combination of shoulder presses to bring them up. Wouldn’t it be easier to put a “view hearted” option in the search menu?
  2. Are there some levels in your “hearted world” that you cannot play or unheart? I’ve got three. They are user-created levels that the user has deleted. Yep, it’s a glitch. Media Molecule has known about it since the beta. By golly, we have our weekly DLC though.
  3. There are also times where levels you’ve hearted don’t show up in the list. Hopefully you remember the title and user. Oh, wait, they don’t show up when you search for them most of the time either.
  4. All the “plz heart my crap lvl” SPAM. Puh-lease. Make a good level. It’s Media Molecule’s fault on this one. There never should have been a trophy for hearting user-created content.

INCLUDED LEVELS

  1. The initial game levels are amazing, somewhat challenging, and fun. They soon turn into an exercise in frustration. We’re talking thumb-fu difficulty. I saw you could leave comments on the Media Molecule levels. I was curious to see what people said about them. Yep. “Plz heart my crap”
  2. The developer who came up with the Asian themed level with the spinning wheels can fall off a building and catch their eyelids on a flagpole for all I care. I honestly think you can twist a PS3 controller in two.
  3. It would be neat if these levels could be star rated. I’d be curious to see what people thought of the Media Molecule levels.

USER-CREATED CONTENT

  1. Some people are so ingenious with the level design that they should be professionally hired. All the crap though? Geesh. I wish I could just list the levels by star or heart. Instead we get a “cool level” option. Sadly, what’s “cool” is levels of music, cheating, and costumes. Yeah, do nothing levels, get trophy levels, and levels that fill up my content slots when my son plays them.
  2. We can take pictures and do what with them? Make a sticker? It would be awesome if the pictures were stored in a folder on the PS3 hard drive, then you could, oh, I don’t know, post them on a blog? Oh, and if the stickers were a little better in quality? Maybe? It would also be great is you could use pics off your hard drive as stickers. (This set of gripes actually may be addressed already, but I’m not seeing a plethora of images on the web. Are you?)
  3. That promised youtube “functionality” would be great. I can see why there’s a delay though. I really don’t want 1,000,000 videos of “get easy trophy levels”

It’s not much, but these are the frustrations I’ve faced. I’ve not created my own yet and I understand that towing the line is necessary in order not to face heavy moderation.

It looks like the next patch won’t be until mid-February and none of these appear to be addressed.

If anybody here has answers, I’m all ears..er, eyes.

Filed Under: Gaming Tagged With: LittleBigPlanet, Media Molecule

LittleBigPlanet Levels Being Moderated

November 9, 2008 by Nat 7 Comments

Media Molecule and Sony seems to be deleting user-created levels that feature or copy intellectual property.

Get over it, whiners. Create something unique and original. I’ve specifically avoided anything to do with other IP and game level copying. 99% of it is crap anyway. If I want to play Super Mario Bros., uh, I’ll play SMB.

I’ll be nice now. Mean mode is off.

Filed Under: Gaming Tagged With: Gamer Responsibility, LittleBigPlanet, Medial Molecule, Sony

In [Brock’s] Hands

October 24, 2008 by Brock 6 Comments

Just got the call around 7:30pm… Now to wait for the wife to finish watching her stupid, stupid movie!

LBP Box Art

Edit: Spent about 2 hours playing around with the game tonight and it’s a lot of fun so far. The tutorials are almost all chuckle-inducing and the level design thus far is impressive.

Unfortunately, the LBP servers are down (which makes sense as the game isn’t supposed to be officially available until tomorrow) so a lot of the extra functionality is still essentially locked, but the game looks like it will take a long time to play through in order to find every little fiddly bit and hidden path in each level.

Oh, and I need to go and get myself a Playstation Eye. I’d hoped I could have hooked my 360 Vision camera, but nope.

Filed Under: Gaming Tagged With: LittleBigPlanet

LittleBigPlanet – Recalled?

October 17, 2008 by Nat 4 Comments

Originally, this post was about how I had the title in my hands twice yesterday and my experiences with the retailers not selling it to me—but they had them on the shelves.

I guess this might be a good thing because it appears that Sony is recalling the title with less than a week to release. Why?

Somebody screwed up and included a song that has lines from the Qur’an. Apparently, this is a no no.

Quoted Sony:

During the review process prior to the release of LittleBigPlanet, it has been brought to our attention that one of the background music tracks licensed from a record label for use in the game contains two expressions that can be found in the Qur’an. We have taken immediate action to rectify this and we sincerely apologise for any offence that this may have caused.

I only have one question. A patch? I don’t understand why a patch would not fix this? One of the most customizable games ever made and it simply cannot be just turned off or told not to play?

IF “offending song” PLAY
THEN PLAY rnd(“other songs”)

Fixed.

(I’m not a game developer for LBP, and I know this is simplistic, but…)

I’m seriously considering taking my $60 and getting another title now. Also, this doesn’t make my experiences I had yesterday almost purchasing it all too funny.

Filed Under: Gaming Tagged With: LittleBigPlanet

LittleBigPlanet Gets Bigger…

September 26, 2008 by Nat 2 Comments

…or, basically, some more info on what appears to be a wonderful game. (Can it be called that?)

Aeropause is reporting that the release date for the game may be moved up from Oct. 21 to Oct. 7. This is Good.TM

GameSetWatch has an indepth article covering the LittleBigPlanet game jam at NY’s Parsons School of Design that we mentioned earlier. The amount of creativity exhibited in this game in just 24 hours is staggering. I personally love the concept of telling stories with the game.

Filed Under: Gaming Tagged With: LittleBigPlanet

LittleBigPlanet to Offer More Than Gaming

September 24, 2008 by Nat 4 Comments

In what appears to be an interesting turn for a “user-created” game, the developers of LittleBigPlanet (no spaces, please) hope the game can be

a whole palette of tools that can be used to create anything from a puppet theater to graphic novels to pop-up books to music sequencer.

Kotaku is reporting that

“Games have conditional elements,” said Kareem Ettouney, Media Molecule art director. “We wanted to make sure that there is a tool set in there that allows you to create those elements.

“But the exciting part of LittleBigPlanet is everything else you can do with it. We didn’t want to hinder people. What we wanted to make sure we widened the palette. The only real limitation is your imagination.”

So when Sony Computer Entertainment of America called Media Molecule and suggested that they hold a design contest at the historic Parsons School of Design in Greenwich Village, the team jumped at the opportunity.

Some of the ideas that these gamers and non-gamers came up with are pretty amazing.

The most intriguing of the lot was definitely Team Good Sportsmanship’s Sack Monster. The 24-hour creation told a story, albeit a short one, and included some very interesting design choices.

In Sack Monster the entire game is the Sack Monster. Sackboy has to take on the giant creature that, according to a fish out of water, is gobbling up sackboys.

I’m getting more reved up for this game. I’ve been disappointed with releases as of late. Give me something good on the radar.

Thanks to Kotaku for the news and image.

Filed Under: Gaming Tagged With: LittleBigPlanet

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