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Tony

Weekend Gaming – Three-day Weekend Style

January 24, 2019 by Tony Leave a Comment

We recently went to an alternate work schedule at my place of employment where we now get every-other Friday off. This means 26(!) three-day weekends a year are in my future. I was hesitant at first, given that we would be working extra the other 9 days of the two-week work period, but I am already hooked. I know I can’t spend every free Friday playing video games, but for the first couple I think I’m justified. The weekend starts early for this guy.

Given that 2019 is going to be the Year of Finishing Games for me, I have a few games that I plan to wrap up before I dive into the first new release of 2019 I’ll be picking — Resident Evil 2 REmake. (It came bundled with my new Radeon video card (which I realize I never posted about, but yes I have a new PC to play on).

But before I get to that, I would like to wrap up a playthrough I started of Dead Rising and the campaign of Destiny 2. I am on the cusp of finishing both and should be able to accomplish that goal before I go headlong into the world of Resident Evil. There’s also the chance I give Dota Chess a try, too.

What are you playing this weekend?

Filed Under: Gaming Tagged With: Dead Rising, Destiny 2, Resident Evil 2

January Releases

January 7, 2019 by Tony Leave a Comment

On to this month’s releases:

Microsoft Xbox One

Week of January 7th

Week of January 28th


Nintendo Switch

Week of January 7th

Week of January 14th

Week of January 21st


Nintendo 3DS

Week of January 7th

Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’S Journey


PC

Week of January 14th

Rift Keeper
Legends of Aria
She and the Light Bearer
Feudal Alloy

Week of January 21st

RESIDENT EVIL 2
Tropico 6
Battlefleet Gothic: Armada 2

Week of January 28th

Helheim
PlanetSide Arena


Sony Playstation 4

Week of January 7th

Week of January 21st

Week of January 28th


Sony Playstation Vita

No new releases this month for the Playstation Vita


What are you picking up this month?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

In My Digital Hands

December 17, 2018 by Tony Leave a Comment

Kenshi for the PC

Filed Under: Gaming Tagged With: Kenshi, PC

December Releases

December 3, 2018 by Tony Leave a Comment

As per usual, December releases are not much to look at, but there is Just Cause 4 that some people will be stoked for and of course Super Smash Bros. Ultimate, but neither of those are my particular cup of tea. Maybe they are yours! On to this month’s releases:

Microsoft Xbox One

Week of December 3rd

Mutant Year Zero: Road to Eden
GODS Remastered
Energy Cycle Edge
Battle Princess Madelyn

Week of December 10th
Desert Child
Lazy Galaxy: Rebel Story


Nintendo Switch

Week of December 3rd

Energy Cycle Edge
Battle Princess Madelyn
Beholder: Complete Edition
Carcassonne
Rival Megagun

Week of December 10th

Guacamelee! 2
Desert Child
Everspace – Stellar Edition
Kingdom Two Crowns
Dragon Marked For Death
GRIS
Omensight: Definitive Edition
SEGA AGES Phantasy Star
Lazy Galaxy: Rebel Story

Week of December 17th
Nightshade
Viviette

Week of December 31st


Nintendo 3DS

No new Nintendo 3DS releases this month.


PC

Week of December 3rd
Jagged Alliance: Rage!
Just Cause 4
Mutant Year Zero: Road to Eden

Week of December 10th
Insurgency: Sandstorm

Week of December 24th
Bum Simulator – GAME OF THE YEAR MATERIAL


Sony Playstation 4

Week of December 3rd

Week of December 31st


Sony Playstation Vita

No new Playstation Vita releases this month.


What are you picking up this month?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

In My Weekend Gaming Hands

November 30, 2018 by Tony 2 Comments

Not literally in my hands anymore, as it’s all been assembled and nestled safely under my desk but after some extensive research, I pulled the trigger on some AMD components to put together a new gaming PC. I hope to get some more posts up describing my decision process but so far, so good. Life in 1440p land is great.

So this weekend will probably involve more than PC gaming than normal. A little Destiny, maybe some Bioshock Infinite and something new, like Tokyo 42.

What are you playing this weekend?

Filed Under: Gaming

Weekend Gaming

November 23, 2018 by Tony Leave a Comment

Thanksgiving kicks off the “Holiday Season” officially, with its extended weekend and treat-yo-self mentality that really lends itself to some extended me-time, in the form of some video games.

So what is everyone playing this long weekend? Myself, I have a handful of ideas I’d like to get to.

Most importantly is not gaming in and of itself, but a means to a more glorious form of PC gaming — the process of acquiring new components for a new PC build. Taking advantage of Black Friday deals has netted me a new AMD motherboard/CPU combo and RAM. Thanks, Micro Center!

I’ll be waiting for a couple days for my monitor and GPU to show up, so in the meantime, here’s what I’ll be playing this weekend:

The Legend of Zelda: Breath of the Wild: This is the weekend it all comes together — I am finally going to finish BotW. I’ve collected all but one memory, I have crafted a huge pile of food and elixirs to sustain me during the assault of the castle and I’m coming for you, Calamity Ganon.

breath of the wild

Some of the Buttonmashing crew took advantage of the gift Blizzard bestowed on us all with a free copy of Destiny 2, so I’ll be jumping in and out of that as time allows.

Dota 2: the 7.20 game patch came out last week and all its accompanying game-changing updates. Dota 2 has an eternal place on the Weekend Gaming rotation.

What are you going to be playing this weekend?

Filed Under: Gaming Tagged With: Dota 2, The Legend of Zelda: Breath of the Wild

Monitor Sync’ing – Let’s Figure It Out

November 6, 2018 by Tony Leave a Comment

Having looked at monitor refresh rate, another aspect to consider when selecting a monitor is deciding what type of synchronization works best with the system’s graphics card.

There are three major offerings for sync’ing the video signal output of a give GPU to the monitor: V-Sync, G-SYNC and FreeSync (they will also be dropping a dope album in 2019).

V-Sync (vertical synchronization) has been around for a long time, going all the way back to CRT (cathode ray tube) monitors. V-Sync was devised as a technology that attempted to match (synchronize) the frames per second of the video card with the refresh rate of the monitor. The biggest hurdle to getting this to work was that a given GPU’s frames per second are in constant flux, making this synchronization difficult. New frames would be available before the monitor had finished drawing the previous frame. This fluctuation leads to the phenomenon known as screen tearing, where the refresh rate is slower than the GPU output and the monitor can’t keep up, drawing half of one frame and half of the next. The V-Sync technology evolved to use a buffering system so that it only grabs frames that are complete (if the video card is faster than the refresh rate of the monitor, drawing frames faster than can be displayed, it will put a frame in a buffer and start working on the next frame while the monitor displays the current frame in the buffer). This works well when the GPU fps is outpacing the monitor refresh rate. It breaks down (as most of these technologies do) when the frames per second drop below the refresh rate. It is also limited to refresh rates that are multiples monitor refresh rate (60 fps, 30 fps, etc.) (This post on HardForum really gets into the nitty gritty of V-Sync).

NVIDIA’s G-SYNC and AMD’s FreeSync look to alleviate the problems plaguing V-Sync in two different ways.

NVIDIA’s G-SYNC solution is hardware based, meaning work is done both on the GPU side and the monitor side. A G-SYNC capable monitor has an NVIDIA chip that communicates with the NVIDIA GPU and syncs the refresh rate of the monitor with the fps of the GPU. This obviously caps the possible fps to the monitor specs, but the ability to modify the refresh rate dynamically provides a noticeable image quality improvement. Screen tearing and input lag (the time between moving the mouse or hitting a key on the keyboard) improves due to the increase in screen refresh. (This probably only applies to high-level professional gamers, but we all think we’re Pros, so…) It does increase the price of the monitor given that the monitor manufacturer has to include extra hardware. (As stated earlier, as frame rates drop, the syncing technology suffers.)

AMD’s FreeSync technology is GPU-only and therefore doesn’t require any extra hardware on the monitor end (but does require that the DisplayPort input be used). FreeSync takes advantage of “Adaptive-Sync” that VESA has built into the standard DisplayPort standard. From the VESA website: “DisplayPort Adaptive-Sync enables the display to dynamically match a GPU’s rendering rate, on a frame-by-frame basis, to produce a smoother, low latency, gaming experience.” An AMD Radeon GPU is required to utilize FreeSync capabilities, (just like NVIDIA and G-SYNC) but FreeSync offers a wider range of monitors able to take advantage of the adaptive synchronization.

When making a final decision on which monitor is the best option, cost and technology preference are the two deciding factors. By most accounts, NVIDIA’s G-SYNC offering edges out FreeSync in terms of performance, especially at the high end. That performance comes at a price, however, as the extra hardware that is added to G-SYNC monitors increases its price. Without first-hand experience, I am not in a position to recommend either. I started the process of researching components for a new PC with the intention of using an NVIDIA GPU but now I am being swayed into AMD’s camp with the cheaper, more diverse FreeSync monitor options.

Either way, the current setup and future plans for your setup will dictate your monitor choice.

Filed Under: Gaming Tagged With: AMD, Building a PC, Monitors, NVIDIA

November Releases

November 5, 2018 by Tony Leave a Comment

Normally, I dread doing the Monthly Release post for November. Every publisher crams their best stuff the first couple of weeks of the month to be on the shelf for Black Friday, but this month was surprisingly light. Besides Fallout 76 (which I will be picking up on PC, even though it’s not on Steam), there’s not much that sets my pants on fire. On to this month’s releases:

Microsoft Xbox One

Week of November 5th

Week of November 12th

The Shapeshifting Detective
MechaNika

Week of November 26th


Nintendo Switch

Week of November 5th

Week of November 12th

Week of November 19th

Week of November 26th


Nintendo 3DS

No new releases for the Nintendo 3DS this month.


PC

Week of November 5th
The Shapeshifting Detective

Week of November 12th
Warhammer 40,000: Mechanicus
Underworld Ascendant
HELLGATE: London
HITMAN 2
Fallout 76

Week of November 26th
X4: Foundations
Artifact
Darksiders III


Sony Playstation 4

Week of November 5th

Week of November 12th

Week of November 19th

Week of November 26th


Sony Playstation Vita

No new releases for the Sony Playstation Vita this month.


What are you picking up this month?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

Diablo 3 on the Switch

October 31, 2018 by Tony Leave a Comment

I’m still working through the next monitor research post, but I just wanted to complete a quick side-quest to say how pleasantly surprising it is to read that Diablo 3 on the Switch is actually pretty good. I am proud of that little Switch machine and I get a little defensive when its horsepower is questioned but I’m also a realist — I know it has limitations. I am currently playing through Season 15 on PC as a zoo keeper Necro and it sure seems like the game would suffer on the Switch, but apparently that doesn’t seem to be the case. A smattering of reviews:

IGN calls it “amazing” and gives it a 9/10:

And though we tried like hell to bring Diablo 3’s 60fps framerate to its knees on the Switch, it not only didn’t break, it didn’t even flinch. With four players setting off crazy special attacks amidst dozens of monsters onscreen, Diablo 3 on Switch stayed buttery smooth.

Polygon gives it high marks:

Being able to run through rifts at your desk, sitting on the couch while watching a movie or while traveling is great. Unless you’re really trying to push the limits of your current character, Diablo 3 is about as chill as it gets, and having it detached from big screen and ready to play whenever you are is reason enough to pick up the Switch port.

God is a Geek comes in with an 8.5/10 score and reports that couch co-op isn’t all that bad:

The Switch version offers 4-player couch-co-op (if you have enough controllers), which is incredibly fun but can be frustrating when you’re all trying to micromanage your character’s gear and the menu screen blocks everyone else’s game, forcing them to sit and wait until you’re done. Played online it’s easier, but of course you lose the undeniable magic of playing together on the same screen.

While I don’t think Diablo 3 on the Switch is in my future, it’s nice to see it’s continuing the streak of great games on the Switch.

Filed Under: Gaming Tagged With: Diablo 3, Nintendo Switch

Monitor Refresh Rate – Let’s Figure it Out

October 23, 2018 by Tony 1 Comment

(I am in the process of doing the research before building a new PC. As I work through this research, I’m going to post some of the more useful/interesting tidbits I find along the way. This is the first of a series of quick posts.)

The plan is to build a moderately beefy computer. I’m not going the budget route, but I’m also not going the all-out, 4k-capable, 100fps ultra-settings PC, either. I think I’ll use the monitor as a starting point to build the system around. I’m selecting a 1440p monitor and will select components that will give me the flexibility to upgrade to the 4k realm if I so desire down the road. For now, I think 2560×1440 will be plenty of pixels.

It’s been a long time since I’ve bought a new monitor (I am still rocking this solid but definitely long-in-the-tooth Lenovo ThinkVision 24″ beauty pictured above) so I haven’t done any serious monitor research in over eight years. As you can see, the refresh rate on my ThinkVision is 60Hz. Back when I got it, no one fretted over refresh rates. It was all about resolution, and I specifically chose that model for its 1920x1200 resolution. Those extra 180 pixels turned me into a resolution snob. Oh you play at 1080p? That’s cute. My monitor eats 1080p’s for breakfast.

So since I’m not going for those ultra-high 4k settings, I’m going to look for a solid 2560×1440 monitor with a good refresh rate.

In simple terms, the refresh rate is how many times per second the monitor is able to change each pixel on the screen. While it is not tied to frames per second (that’s how many graphical images [frames] your graphics card can pump out), you need a monitor that can at least keep up with the power of your graphics card. If your graphics card is easily humming along at 100 fps, that old 60 Hz monitor isn’t going to keep up and you’re losing graphical “quality”. Having a monitor’s refresh rate be as close to the frames per second being pumped out by the GPU is essential to making the most of your system’s power. How fast you need is really a personal preference. This article I found at Digital Trends sums up what the majority of my research has shown:

In short, if you’re a gamer, we’d argue that you would see a greater, more obvious benefit from switching to a high-refresh rate monitor than you would in upgrading to 4K — as doing both can get inordinately expensive and taxing on your hardware. 120Hz or 144Hz displays make for smoother, tear-free gaming with less input lag.

The way it looks is this: the jump from 60Hz (where I’m currently at) to anything over 100Hz is going to be markedly improved. The sweet spot seems to be around 144Hz. There are newer screens coming out that top out at 240Hz, but now we’re in the realm of diminishing returns. The difference going from 60 to 120Hz is drastic. The difference from 120 to 240 is only going to be perceptible to the trained eye (that means not me).

So we’re looking for a monitor with a 144 Hz refresh rate, but that’s not all. There’s still things like response rate, sync’ing, and if curvature is all it’s cracked up to be.

Filed Under: Features Tagged With: Building a PC, Monitors, PC, Refresh Rate

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