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Archives for 2008

Is This Thing On?

September 27, 2008 by Brock 3 Comments

Um.  Hello.  I’d just like to thank Tony & Nat for giving me yet ANOTHER place on the web for me to go and blather about games.  I guess I’ll do a quick introduction.

I’ve been a gamer as long as I can remember.  I recall going over to my neighbour’s house and staring in envy at his shiny PONG console and sneaking over to friends’ houses to tinker with their awesome C64s and robust Colecovision consoles.

My first computer was a Texas Intstruments TI99/4a.  Alpiner rocks.

I’ve been a console player, a PC gamer, a handheld junkie and even played the odd board game.  I don’t do benchmarks, I could care less if a game is pushing 3 million polygons on the character’s left moustache hair if I’m bored to tears when I play it and I can utter the statement, “This JRPGs story is awesome AND generic” and not feel like a hypocrite.

If you poke around on the net, you’ll most likely find me going by the name Spigot on the inimitable Evil Avatar, where I write a weekly post about obscure and overlooked games (which is now going into it’s 19th week).

I plan on talking up some of the lesser known games and/or JRPGs more than anything else.  I’m absolutely burnt out on first person shooters right now and even most 3rd person action games are starting to wear on me.

I also spend far too much money on comics and books.  Somehow I am able to raise two kids and keep my wife from throwing all of my games into the garbage, though it’s an ongoing battle. 

And one last thing…

I AM CANADIAN!  Just don’t hold that against me.

Filed Under: Asides

New additions at Buttonmashing dot com

September 27, 2008 by Tony Leave a Comment

After adding a couple of bloggers to the blogging family last year, I think the site benefited greatly both in frequency of content and quality of content. My buddy Dark Reyule wasn’t able to contribute as much as he originally thought he could, but Nat has added a bunch of great stuff and has been on fire recently. He’s been bringing high-quality blogging post after post.

It’s my pleasure to announce the addition of two more bloggers to the team. Each one brings a new perspective and outlook on gaming. I’ll let them post their own formal introduction, so I’ll just post there names and who they are here. The first is my brother-in-law who’ll go by Ehergeiz (I’ll let him explain that) here on the blog. The other new blogger is prolific commenter and gamer extraordinaire Brock. Both will be doing all sorts of blogging, reviewing games, posting news and whatever else strikes their fancy.

Join me in welcoming them to the site. Here’s to some more great blogging.

Filed Under: News Tagged With: All in the Family, New Bloggers

LittleBigPlanet Gets Bigger…

September 26, 2008 by Nat 2 Comments

…or, basically, some more info on what appears to be a wonderful game. (Can it be called that?)

Aeropause is reporting that the release date for the game may be moved up from Oct. 21 to Oct. 7. This is Good.TM

GameSetWatch has an indepth article covering the LittleBigPlanet game jam at NY’s Parsons School of Design that we mentioned earlier. The amount of creativity exhibited in this game in just 24 hours is staggering. I personally love the concept of telling stories with the game.

Filed Under: Gaming Tagged With: LittleBigPlanet

In [Nat’s] Digital Hands: WipEout HD (plus InstaPreview!)

September 25, 2008 by Nat 2 Comments

I believe I’ve admitted before that I’m a closet WipEout (have to get the weird capitalization right now I guess) fan and today’s release on the PlayStation Network is no exception for me to miss. I’m not a hardcore fan, however. I’ve never really completed any of the games. They become hard. Extremely hard.

WipEout HD is basically a remake of previous game’s tracks in, well, HD. It is glorious. I would venture to say, initially, it’s one of the prettiest games on the PS3 right now. The sense of speed is not there yet, but it’s coming. I can feel it. Die hard players will know what I mean.

Also, there’s an added bonus that I didn’t expect in the game: a camera. I think I’ve spent more time there than anywhere else. This camera works a la Halo 3. However, it’s much easier to use and has a few more picture effects. I took these image with the Track Motion Blur effect.

Another perk the camera has over Halo 3 is that the image is saved directly to the system’s hard drive. You can then do whatever you want with it. I don’t have to go to some lame-o site and download it. The resolution on the images is pretty high. (The first one I uploaded full. Click on it to get the detail.) I expect to see some amazing images online. Take note, see the detail in the cockpit?

For $20, I believe it to already be a steal.

Filed Under: Gaming Tagged With: PS3, PSN, wipEout HD

In My Hands

September 25, 2008 by Tony 6 Comments

Filed Under: Gaming Tagged With: In My Hands, Nintendo DS, TWEWY

LittleBigPlanet to Offer More Than Gaming

September 24, 2008 by Nat 4 Comments

In what appears to be an interesting turn for a “user-created” game, the developers of LittleBigPlanet (no spaces, please) hope the game can be

a whole palette of tools that can be used to create anything from a puppet theater to graphic novels to pop-up books to music sequencer.

Kotaku is reporting that

“Games have conditional elements,” said Kareem Ettouney, Media Molecule art director. “We wanted to make sure that there is a tool set in there that allows you to create those elements.

“But the exciting part of LittleBigPlanet is everything else you can do with it. We didn’t want to hinder people. What we wanted to make sure we widened the palette. The only real limitation is your imagination.”

So when Sony Computer Entertainment of America called Media Molecule and suggested that they hold a design contest at the historic Parsons School of Design in Greenwich Village, the team jumped at the opportunity.

Some of the ideas that these gamers and non-gamers came up with are pretty amazing.

The most intriguing of the lot was definitely Team Good Sportsmanship’s Sack Monster. The 24-hour creation told a story, albeit a short one, and included some very interesting design choices.

In Sack Monster the entire game is the Sack Monster. Sackboy has to take on the giant creature that, according to a fish out of water, is gobbling up sackboys.

I’m getting more reved up for this game. I’ve been disappointed with releases as of late. Give me something good on the radar.

Thanks to Kotaku for the news and image.

Filed Under: Gaming Tagged With: LittleBigPlanet

Cleaning House (and undercutting Gamestop)

September 22, 2008 by Nat 2 Comments

I’ve been a little cynical lately regarding just about every area of gaming. Today, I’m going to touch on the used game market. Two words: Screw them.

With that in mind, just like last time, I’m going to make the offers here first before I go to eBay. Here’s the idea. I’ll sell the used games cheaper than Gamestop does but at a price higher than their trade-in value. The result is that we all win…if you want to own any of these titles. I’m only going to sit on this for 24 hours from the date of this post. Also, my opinions of the title follow.

Title
GS $ My$ Comments
Viva Pinata Trouble in Paradise 360 34.99 30 Viva Pinata 1 with a new cover?
Ghost Squad Wii 26.99 20 Excellent shooter. Just like the arcade.
Uncharted: Drakes Fortune PS3 49.99 40 Fun for a single play through.
Metal Gear Solid 4 PS3 54.99 45 Came with the PS3. Not a fan. Don’t care.
Overlord 360 17.99 10 A fun romp good for a play through.
Bioshock 360 34.99 25 Yeah. I was shocked, and I’m not into hyper-violence.
Star Wars: The Force Unleashed 360 54.99 40 Sigh.

Oh, did I mention that shipping (USPS) is included in the prices above? As you can see, in most cases I’m $10 under (and still over) the market asking prices.

Filed Under: Gaming Tagged With: gamestop

Site difficulties

September 22, 2008 by Tony 3 Comments

It seems that we are having a bit of an issue with our web host at the moment, so I apologize for the intermittent service. If you’ve tried to load the site recently, you were probably met with some for on internal server error. I’m on the case and hopefully things should be back to normal soon.

Once things settle, we’ll be coming at you with more of that high-quality blogging you know and love.

Filed Under: News

Trials 2 Gets Some Love

September 20, 2008 by Nat Leave a Comment

For a game that doesn’t get a lot of mention in the “professional” (I love doing that now) press, it seems to have a strong online following. We gushed all over it. It’s a strong contender for my 2008 FGOTY.

It seems as if the developers are giving it a little bit of love:

  • Added new voice-overs
  • Added new language support. Now supports English, Finnish, French, German, Italian, Polish, Russian, Slovak, Spanish and Swedish
  • Improved in-game chat and private messaging
  • Added new high-end graphics options, as well a new graphics mode optimized for low-end machines and laptops
  • Added 14 new downloadable tracks

RPS found it first. This has been a great week for extra game content.

Filed Under: Gaming Tagged With: Trials 2

Whether ’tis nobler in the mind to suffer

September 20, 2008 by Nat 13 Comments

This is long. Forgive me in advance.

I honestly believe that Star Wars as an intellectual property has degraded in quality since 1999. The only thing that gave me a glimmer of hope was the character and casting of Mace Windu and the incredible CGI of a three foot tall green creature.

As a whole, I’ve not walked away totally satisfied. However, this is not a Star Wars diatribe.

Star Wars: The Force Unleashed was released this week with a lot of fanfare. George Lucas even showed up at a San Fransisco Best Buy to promote the release. My local Gamestop called me on Monday and welcomed me to the midnight release of the game. I didn’t go.

This was a game that I specifically ignored the hype, “professional” reviews, and other online craziness that is associated with video games. I was getting it based on the demo alone. I had fun with the demo. It was short and the display of force powers I found to be intriguing.

Tuesday afternoon, I spent what was left of some store credit and picked up the game. Later that evening after the boys were in bed, I gave it a try. What’s this? I get to play as Darth Vader? Joy of joys.


Vader walks down the ramp of the shuttle and literally struts his way through Chewbacca’s home planet. I’m tossing wookiees and force choking my path to the goal. Along the way I notice that I might occasionally be attacked from the rear without warning or I’ll be hit from some blaster fire off screen. That’s interesting. I don’t remember that happening much in the demo? It’s no big deal. This is Darth Vader they are up against. The loss of health is minimal.

When three wookiees or more (or storm troopers–blast them! Get out of my way) show up on the screen the game pauses for a second or two. No, it’s not LucasArts bullet time. It stops. I thought I had inadvertently hit the pause button. Nope. The game is chugging. Interesting.

I reach the end of the level and toast the Jedi I was sent to kill. Cue the awesome cutscene of Vader adopting a son–which I actually find to be kind of creepy knowing that he has a son. Next, we cut to years later and the boy is all grown up now a shadow of the Dark Lord. Vader’s idea of testing him is to constantly put him in impossible situations and even have his protocol droid programed to kill him at any opportunity. The boy Starkiller’s job: hunt down the Jedi Vader is too lazy to go after.

The first real test for Starkiller is to infiltrate a Tie Fighter factory and kill a Jedi who is attempting to sabotage it. This is an awesome premise. I’m an Emperor’s Hand so I finally get to see where my favorite sci-fi ship of all time is made. Apparently, it’s a bunch of silver rooms that are connected with some silver hallways. It’s crammed full of saboteurs who have wonderful guns that shoot lasers so fast you twitch faster than Han shot Greedo. The best way to deal with them is to toss them aside with the Force. I guess using the Force takes too much concentration because you have to be perfectly still to use it. Dang. Twitching.

I enter some rooms and clear it out only to wait a second or two and it’s full again. Yay! It helps when you want to explore. Where did these guys come from? Didn’t I just toss someone here and just look away? Hey, where did these four guys come from behind me without warning? Oh, neat, two have laser Gatling guns. Twitching.

Eventually I reach the end and cinematically dispatch the Jedi. This cutscene raises the bar some more. He senses something…a presence he’s not felt. Wait. There’s nothing there at all.

Vader’s happy. His voices his pleasure by giving me a hot pilot to distract my training and sending me on a mini-vacation to a planet who’s entire surface is a junkyard. Neat. One planet is an entire desert, one a swamp, one a city, one a volcano, one an ocean, one a jungle, one a forest, one an ice ball, one a cloud, and I get sent to the junkyard. The goal: kill another Jedi.

It’s not too bad. Just a lot of jumping. Oops. Missed. It’s not too bad. Just a lot of jumping. Oops. Missed again. It’s not too bad. Just a lot of jumping. Oops. Missed again. I finally make it into a trash heap of an old space ship. Man, I hope the Rebellion doesn’t find out about these droids that “protect” the junkyard. Shoot. I hope the Rebellion doesn’t find out about any of these enemies for that matter. If they were to unify to fight the Empire we’d be goners.

I can’t think about that. I’ve got to drop this huge girder to make a bridge. Hmm. Some more droids. What’s this? A large driod? A little Force lightning should do the trick. I have no idea what “X” and “Y” are but I have to hit them before I see them. I wish I had Force insight. The first Jedi I killed was a little bit this way. I had to know what letter to hit before I saw them: A,B,X, or Y. Whatever that means.

Ok. The mega-droid is dispatched. I need to lower the girder. Yay for the Force. Now I just get to walk across. Hmm. Misstep. Didn’t see that coming. Oh well, I beat a mini-boss, it should have auto-saved, right?

Huh? I get to do it all over again? Ok. The mega-droid is dispatched again. I need to lower the girder. Yay for the Force. Now I just get to walk across. Made it this time. Oh, a jump. Here goes again…

Another ten minutes later. The mega-droid is dispatched again. I need to lower the girder. Yay for the Force (sigh). Now I just get to walk across. Made it. Oh, a jump. Here goes again.

Ok. The mega-droid is dispatched again. I need to lower the girder. Dang Force. Now I just get to walk across. Made it. Oh, a jump. Curse the Emperor!

The mega-droid is dispatched yet again. I need to lower the girder. Sense the Force my butt. Now I just get to walk across. Made it. Oh, a jump.

It’s then that I put my controller down, embrace the dark side, and literally Force pull the disc from the 360 tray (yeah, the tray on the console is not working right either). I hover the case in mid-air and place in the disc.


It goes back to Gamestop tomorrow. I’ll watch the cutscenes on Youtube. Take a breath.

This was a game that failed for me on all points. I so much wanted it to be good. One of my unwritten mantras is that I do not want to be frustrated playing a video game. Ever. I look at a video game as a place of enjoyment, a place of escapism. If I want to be frustrated, I’ll watch the news. This is something that I paid money to enjoy. A lot of money.

I think I’ve reached my limit of paying premiums for these games that consistently fail to deliver. I went into this with almost no expectations and it still frustrated me more than it impressed me. There is no excuse in 2008 to have to navigate a camera, fight crappy AI (filling a room full of baddies to compensate does not a good game make), navigate illusionary jumps, and repeat a large section over and over just to make a jump. The save feature on this game was pointless. You constantly were put back to the closest auto-save no matter where you saved.

I wanted to play this game to completion to write up a 2 Minute Review. I don’t even think it’s worthy of that. I’ll give you a 2 second review:

VERDICT: -, do not pick this game up unless you have a biblical dose of patience, like to be stabbed in the back, and then and only then see it in the bargain bin.

I hear the game has one of the best Star Wars stories that reaches a pinnacle higher than the recent trilogy or Clone Wars Crap. I should have saved my money and bought the book.

Filed Under: Gaming Tagged With: Star Wars:The Force Unleashed

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