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Gaming

Trimming the Fat

March 11, 2010 by Jason O 7 Comments

As I mentioned before and I promise to go into detail later, I am no fan of Japanese RPG’s. Yet I am not alien to the format. Two of my favorite JRPG’s are MS Saga and Lord of the Rings: The Third Age. The first game is essentially Final Fantasy: Gundam. The second game might leave you scratching your head. “That’s not a JRPG!” you might claim. Well, actually, it’s about as JRPG as you can get without the weird anime character designs. Lord of the Rings: The Third Age was essentially a Lord of the Rings game made on the same engine as Final Fantasy X.

Oddly, the Third Age and FFXIII have something in common. They cut out a lot of crap. See, the Lord of the Rings game was widely criticized for the features it cut. Town visits in particular. This is also a common complaint about Final Fantasy XIII. My recent foray into Lost Odyssey reminds me of why I hate town visits in JRPG’s so very much. They are pointless and annoying. The towns are spread out amongst multiple maps, and there will be no more than three things to do on any one of them. When I say “to do”, that could a combination of an alleyway with some minor item in it, some citizen with pointless game minutia to share with you, or a shop of some sort. Often a part of a town will have nothing to do. These sections exist as transitions between parts of the town that do have something to do.

This pointless padding just frustrates me, especially since these games rarely have maps and so I find myself wandering lost as I try to find that one person who will give me the information I need to progress the plot. Heaven forbid I actually need to find that shop again. Hopefully the next monster I fight will drop some healing potions because I’ve spent all the time in this town I want to!

Lord of the Rings: The Third Age was story, battle, cut scene. Those were your three options. So far, Final Fantasy XIII is the same way. Is it linear? Almost ridiculously so. You start the game fighting on an elevated highway with two options, forward or back. Really, forward is the only option for obvious reasons. The concern was that in making FFXIII appeal more to western audiences they might have focused on the wrong things. Westerners like our freedom, we like our choices. Don’t take away overland maps or town visits!

Actually, I think that’s a mistake. While westerners do like our freedom and we do like our choices, we also have a very low frustration threshold and a very easy irritation trigger. I don’t want to wander aimlessly and lost through a town were I have to traverse five screens just to buy a handful of healing potions. Actually, I wouldn’t mind if I could at least tell where I was at and which way is the quickest exit? Dragon Age has a fairly large town in it, but it features it’s own map for quick travel between sections. You know what? Thanks for that. Don’t force me to wander around and spend precious gaming time doing nothing.

This is a big improvement for Final Fantasy XIII. Get rid of everything the game doesn’t need. Don’t try to add features to “westernize” a game. Do that later when you understand the culture and can do it in a way that hopefully won’t alienate your home audience. Instead, trim the fat and focus on the game and story itself. I bought this game for a reason, so focus on what it does well as the first step in improving your franchise. Take a page from American game designers on how not to improve your game. More sequels have been ruined by adding features that nobody wanted instead of focusing on the areas that nobody liked or were done poorly compared to the rest of the game.

Crap, I can’t believe with my hardcore anti-JRPG stance in general and strong distaste of Final Fantasy in particular that I’m having to admit they got something very right with this game.

Filed Under: Commentary, Gaming Tagged With: final fantasy XIII, Japan, JRPG

Final Fantasy XIII and the platform philosophy

March 10, 2010 by Jason O 14 Comments

I could simply do an “In my hands” post like we usually do, but purchasing Final Fantasy XIII is a special milestone for me. You see, I hate Japanese RPG’s. I hate them with a passion. The why’s and wherefore’s are worthy of their own topic and I won’t belabor them here, but the end result is I don’t play JRPG’s. I attempted to play Lost Odyssey late last year. I bought the game for my Dad, which he loved immensely and played through it twice. With his passing I felt like it was an easy way to connect with him. I essentially inherited a game that I bought for him as a gift. I have tried, unsuccessfully, to get into the game but it feels too much like a JRPG in all the wrong ways.

I am, for the first time, buying a JRPG for the story. Stories are important, don’t get me wrong. However, I want to play a game, not watch a game. I get plenty of stories from movies and books already and I don’t need games for their stories. When a game has a good story that’s just a bonus for me. Even Mass Effect 2, which you largely play for its story, is still primarily a game-based purchase, if such a term exists. However, everything I see in Final Fantasy XIII is just gorgeous. I am hoping against hope that they’ll resist to do the usual anime tropes. You know what I mean. The evil corporation, the needlessly convoluted storyline, the betrayal in the third act you saw coming from the first, etc. I’m sure they will, they can’t help themselves. JRPG’s and anime are addicted to a very predictable plot cycle that has made one much like the other in the past decade. Still, this game is brimming with so much potential that I have abandoned my strict “No JRPG” stance. I am hoping this is a game that will transcend it’s genre, like Dawn of War or Borderlands.

All that said, I bought this on the PS3. I like my PS3, but it’s a massive pain in the butt. The ridiculous installation process and the ponderous and intrusive updates actually make the infamously unreliable XBox 360 hardware look good by comparison. That’s an interesting accomplishment considering Microsoft effectively went into overdrive to deliver the most unreliable console of all time. Yet the 360 dominates because, when it works, it is simply a better game delivery platform. Yet there are games, even multi-platform games, that just feel right on a particular system. I loved Fallout 3 on the XBox 360, but the PC is definitely a better platform if you have the hardware. The 360 is my favorite, but I would lie if I didn’t admit Batman: Arkham Asylum just “felt right” on the PS3. If you don’t own a PS3 I’m sure Final Fantasy XIII will stand well on its own merits regardless. Don’t feel bad playing it on the 360. When someone asks me which version I’m getting though, it’s one of the few times I would answer snobbishly “The Playstation 3, of course.” This is a game that demands it look the best, and I’m going to play it on the platform that is best suited for it. Don’t get mad at me, I wouldn’t dream of playing Modern Warfare 2 without XBox Live and I switched Borderlands from the PS3 to the XBox 360 because I realized I had chosen poorly. I’m not a PS3 snob. All I know is that I want to play a game on the platform that will maximize my experience. Alas, like anyone, I often have to make do with the best I have on hand, not necessarily the best there is.

Filed Under: Gaming Tagged With: final fantasy XIII, JRPG, PS3

Details of Spelunky XBLA Emerge

March 9, 2010 by Nat 1 Comment

Spelunky is a Game You Should Play.

Kotkau has got some screenies up and a little more detail for the XBLA version of the title. This is a Day One purchase for me.

Filed Under: Gaming, Previews Tagged With: Spelunky, XBLA

When It Rains, It Pours [Heavy Rain Review]

March 8, 2010 by Nat 5 Comments

Quantic Dream’s Heavy Rain for the Playstation 3 is a title that tends to have a polarizing effect on gamers. Love it or hate it, it has generated a lot of discussion. Some deride it as a waste of time–a game that holds your hands with a long cutscene advanced by button presses. Others consider it to be an experience–a game that holds you in its hands through gripping interaction experienced through button presses.

It is the latter view that this gamer holds.

To me, there seems to be at least eight reasons good and bad why this game goes beyond a choose-your-own adventure, beyond the mindless action of popular selling games, and beyond just an interactive movie. Many of these reasons may overlap, but I think, to many, they stand on their own.

First, Heavy Rain is not a game but an experience. The deeper I got into the title, I began to realize that I was not playing the game. I was getting wrapped up in the four protagonists lives, making decisions on not what I think they would make, but more on what I would make if I were them. If you look at the title as a traditional game, you’ll be sorely disappointed. A better approach would be to ask, “What is Quantic Dream trying to get me to do?” Of course, a big question the game asks is, “How far would you go to save someone you love?”

Emotions are conveyed through button presses. This is the convention that sells the title. If your character is expected to do something difficult expect difficult controls. It’s a beautiful thing. Finding the controls frustrating conveys that emotion to you, the player. You feel what that character is feeling. Many critics of the game express that this is horrible controls hurting the gameplay. I don’t agree. This is for the simple reason, that it’s very easy to do the mundane things. Open a fridge door? One simple analog swipe. Climbing through a narrow window while someone is chasing you? Get ready for a lot of button presses.

Sixaxis controls are finally justified. I don’t believe that any other game comes close to the level of playability that Quantic Dream has introduced through the game using motion. Lifting, pulling, and shaking off are wonderfully executed motions. In many instances, these motions happen during a fight or during an intense situation. I caught myself many times grunting at actions and moving the control as if it had weight behind it. It was a weird immersion, but it was immersion.

Character movement is brutal. The game is not totally immerse, however. While many of the actions of the characters are lifelike, walking is disjointed. The control scheme of holding a button to walk is not bad, but the characters tend to move around stiff and erect occasionally turning their heads to look at something. In a lot of cases, their head turning is not humanly possible. Chins going past shoulders when turning and walking up steps is weird.

The narrative is full of cliches, but it is engrossing. There is nothing new here. It’s all been done before. I really cannot say much about this topic without giving anything away. However, Quantic Dream is able to use a mundane beginning that ramps up almost straight up at hour two or three into the title. I “finished” (more on that later) this game in three sittings roughly over ten hours. I think I’ve discussed and thought about it more. This works on a level of fiction that I’ve never experienced before. I felt like I was a part of the game. I was an overseer that lived four different lives.

On another note, I found that I lived my morality through many of the characters. When put in a situation where there were a lot of choices for a character to make I would take the moral high ground. This cost me in some areas in the game, but upon discussing with some other gamers, maybe it didn’t. The game really shines where there is no clear cut area of selection. What do I pick? Which option? If you wait to long to decide, the game picks an option for you or, better yet, you face a difference consequence for not deciding. This forces you to make snap judgments like a real person would. This hurt me in one part of the game because a character did something I did not want them to do. Did I go back and load a previous save?

The save system is for preserving the experience not the gameplay. The answer to my previous question is no. Not ever. There is something about Heavy Rain that causes you to play the title and “damn the consequences.” How many times in real life do we get to go back and remove the bullet (uh…), rewind and say something different, or choose a totally different response to something we decided? I think the same should be true here as well. In the particular instance I accidentally killed a person. I was devastated that I had done that with one of my favorite protagonists. However, it was neat to see that character deal with the guilt. It was more amazing to realize that I empathized with him. In discussing this with many friends who have played the title, not a single one went back when making a mistake. Just as an aside, it was easy for me to make that mistake because all the options where floating around on the screen, they were shaking (to convey the character’s fear) and the option that stuck out was the one big negative choice. This just didn’t happen once in that situation. It happened three times.

Intensity is done right. I’ve played a lot of action and racing games. Although they can be intense, I’ve never had a game get me on the edge of my seat like Heavy Rain. Literally. In two instances, I was standing and my wife had to notify me of it. The visual action, quick time events, music (really superb), sound design (like rain in your house), and narrative combine to make this explosive adrenaline rush.  This happens quite often and in situations that you would not expect.  Many times, I caught myself holding my breath (a big “heh” for those you have played it) or sitting back in my chair feeling my heart race.

Finally, every game is (almost) different. As of this writing, I have five close friends who have completed the game. Each and every experience was different. Each person connected to a different character. Being a father, I felt like I had a strong connection to Ethan, the character who’s son is kidnapped. I also felt a strong bond to the FBI agent. I wish I could explain what I felt about their respective endings in my gameplay, but I wouldn’t want to spoil anything. There are many different endings to this title and many different ways to get there. Even with just five people, I don’t think we’ve done them all. I would venture to play the game again and make different choices and actions, but I’m afraid that the second run through would be marred because of the emotions, joys, and pitfalls I have associated with the characters now.

Is Heavy Rain a revolutionary game? I don’t know. To me it is. However, it’s not a game but an experience to behold. Time will tell if the world catches on. The first round of DLC certainly kept things going. I’ll continue to follow the rest of the new experiences the game has to offer.

I’ve asked myself and discussed with my wife, how far would I go to save someone I love? The prospects are frightening and I hope I’m never put in that situation, but this game was able to get me to think about it a little deeper. Quantic Dream succeeded in making the title compelling all the way through.

Verdict: Buy.

Filed Under: Gaming, Reviews Tagged With: Heavy Rain, Quantic Dream, Sony, the butler did it

March Releases

March 1, 2010 by Tony 4 Comments

Yay, it’s the monthly releases! The year has started out strong and March continues the streak with a few strong titles interspersed with some games of questionable quality. All in a month of game releases:

Xbox 360 banner

Week of March 1st
Heist
Battlefield: Bad Company 2– I’m watching from the sidelines to see how this games matches up with Modern Warfare 2. I’m planning on sticking with MW2 but I’m always up for a good fight.
MLB 2K10
Lips: Party Classics

Week of March 8th
Final Fantasy XIII– The last main Final Fantasy game I played was FF3 on the SNES. Maybe it’s time to get back in.
Resident Evil 5: Gold Edition– I think I’m going to pick up some of the extra RE5 content sometime down the road, but if you haven’t played RE5 yet, I’d recommend it. It’s rather underrated in my book.

Week of March 15th
Prison Break: The Conspiracy– My mancrush on Michael Scofield is no secret. I am seriously considering picking this game up.
Dragon Age: Origins Awakenings– I thought Dragon Age was to be another Bioware Trilogy? It seems like this would be taking away from time they could be spending on a sequel. Or maybe this is all part of the plan.
Metro 2033
Supreme Commander 2
Resonance of Fate– It’s the month of 360 jRPGs!
MotoGP 09/10– Was this game initially called MotoGP 09 but then got behind schedule? They already had all the box art ready to go so they just added the /10? Sounds reasonable to me.

Week of March 22nd
Clash of the Titans– I thought they made this game already (at least three times) when they called it God of War
Just Cause 2– One of the first games I played on the 360 was Just Cause. It was flawed and at the time it didn’t grab me. Not sure I’m ready to give it another chance.

Week of March 29th
Samurai Shodown Sen
Singularity

Wii banner

Week of March 1st
Spongebob Boating Bash
Alice in Wonderland
MLB 2K10

Week of March 8th
The Daring Game for Girls
Winter Blast: Snow and Ice Games– Seems like this game was poorly timed…
Sam & Max 2: Beyond Time and Space

Week of March 15th
Sushi Go Round
Fragile Dreams: Farewell Ruins of the Moon
Calling

Week of March 22nd
Rooms: The Main Building– Strange name for a game.
Red Steel 2

Week of March 29th
Sakura Wars: So Long, My Love
Secret Files: Tunguska

Nintendo DS banner

Week of March 1st
Alice in Wonderland
Sonic Classic Collection– The DS is almost five years old. I would have figured we had tapped most of “Classic Collections.” I stand corrected.
MLB 2K10

Week of March 8th
The Daring Game for Girls

Week of March 15th
Pokemon SoulSilver Version– The latest Pokemon sure snuck up on me.
Pokemon HeartGold Version
Let’s Draw!
Spectral Force Genesis

Week of March 22nd
Build-a-Bear Workshop: Welcome to Hugsville– If you would have told me there would be more than one Build-a-Bear game when the first one came out, I would have said you were crazy. I would have been wrong.
Shin Megami Tensei: Strange Journey
Yard Sale Hidden Treasures: Sunnyville– PLEASE tell me how this game will be fun. Can you win it all by just listing everything on Craig’s list?
Dawn of Heroes– I might buy this game on the strength of the box art alone.

Week of March 29th
Infinite Space
Monster Rancher
Chocolatier– I think this game comes highly recommended from Zack. That’s a solid recommendation in my book.

PC banner

Week of March 1st
Battlefield: Bad Company 2
Supreme Commander 2
Silent Hunter: Battle of the Atlantic
Major League Baseball 2K10

Week of March 8th
Sam & Max 2: Beyond Time and Space
Warhammer 40000: Dawn of War II: Chaos Rising
Assassins Creed II

Week of March 15th
Prison Break: The Conspiracy
Dragon Age: Origins Awakenings
Command & Conquer 4: Tiberian Twilight
Mount & Blade: Warband
Metro 2033

Week of March 22nd
Alcatraz
Just Cause 2
The Settlers 7: Paths to a Kingdom

Week of March 29th
Making History 2: War of World
Grand Theft Auto: Episodes from Liberty City

PS3 banner

Week of March 1st
MLB 2K10
Battlefield: Bad Company 2
MLB 10 The Show

Week of March 8th
Final Fantasy XIII
Yakuza 3
Resident Evil 5: Gold Edition

Week of March 15th
God of War III– This is all I need to link for this month, right? No PS3 owner cares about the rest of the month, right?
Dragon Age: Origins Awakenings
Resonance of Fate
MotoGP 09/10

Week of March 22nd
Clash of the Titans
Just Cause 2

Week of March 29th
Prison Break: The Conspiracy
Grand Theft Auto: Episodes from Liberty City

PSP banner

Week of March 1st
MLB 2K10
Lunar: Silver Star Harmony
Dante’s Inferno
Lunar: Silver Star Harmony
MLB 10 The Show

Week of March 8th
BlazBlue: Calamity Trigger

Week of March 15th
Dead Or Alive Paradise

Week of March 29th
Hot Shots Tennis
Mimana: Iyar Chronicle

What are you picking up?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming, News Tagged With: Monthly Releases

Hundreds of hours?

February 19, 2010 by Tony Leave a Comment

As I was perusing my daily inbox of gaming news when I came across this snippet from IGN regarding Fallout: New Vegas:

The area to explore is roughly the same size as what you got in Fallout 3 and Bethesda is promising that it will take hundreds of hours to explore.

Now, I don’t know what my total game time for Fallout 3 is, but I’d peg it around 60+ hours. I haven’t explored the entire map and I haven’t played any of the expansions but the thought of “hundreds of hours” is a little daunting. I have other games to play, Bethesda!

Filed Under: Asides, Gaming Tagged With: Bethesda, Fallout: New Vegas, xbox 360

In my Weekend Gaming Hands

February 12, 2010 by Tony 5 Comments

I screwed up how I played through the first Bioshock. I played through about 90% of the game when it first came and then dropped it cold turkey (for Halo 3 I think). I loved exploring Rapture, fighting the Splicers and being immersed in the Bioshock setting but I left the game unfinished for a couple years. I eventually went back to Rapture and finished the game, but by that point I was so removed from the story that things didn’t really have the emotional impact it could have had. Same thing happened with Mass Effect, minus the immersion and emotional attachment.

So now I have to decide if I want to interrupt the flow of Mass Effect 2 to make my return to Rapture. I’ve heard that it’s just as wonderfully “explorable” (is that a word? Firefox spell check says it is) as the first one. That really excites me. I’m really looking forward to donning that Big Daddy suit. I’d also like to get back to the business of forming the most elite team of alien warriors in the galaxy. I guess it’s good to options.

Decisions, decisions. What are you going to play this weekend?

Filed Under: Gaming Tagged With: Bioshock 2

Just for Fun

February 10, 2010 by Tony Leave a Comment

20 Works of Geeky Street Art

Filed Under: Gaming Tagged With: Art, Graffiti, Mario, Metroid

The BioWare Effect

February 10, 2010 by Jason O 4 Comments

In my opinion, no company is sacred. A proven track record of good products is likely to attract me to a day one purchase but it only takes a single misstep to lose that trust. I’m not asking for spectacular games, just games that don’t make me regret paying full price. BioWare gets a lot of credit in the industry. Too much credit if you ask me, but they make solid games. The key word here being “solid”. Yet they can’t help but meddle with their own success. I’m often stunned that BioWare gets a pass for design decisions and gameplay mechanics that would push a game down as “mediocre” in most reviewers eyes. Only BioWare could get away with massively slashing a sequel down to bare bones simplicity and be considered genius for it.

When it comes to party-based RPG’s, BioWare is the master. Of this there is no doubt. That kind of system is so complex and difficult to manage that rising above mediocrity is a huge barrier to overcome. Yet I remember Might of Magic VI, the Mandate of Heaven, which essentially rebooted the RPG genre and made BioWare’s accomplishments possible. What happened to 3DO and the Might and Magic series? If you don’t remember or weren’t around the answer is simple. They became victims of their own success.

I think BioWare is working overtime not to become victims of their own success, but they don’t seem to stop and ask what works and what doesn’t. When I first heard about Dragon Age I had this picture of Knights of the Old Republic (KOTOR) ported into a fantasy setting. That’s not a bad thing. Aside from being the long awaited Star Wars RPG that many gamers had been waiting for, what really set KOTOR apart was that it was great in every way. However, it’s greatest triumph was its least appreciated feature. The controls of KOTOR were incredibly easy to grasp and use. There was complexity there, but you didn’t have to use it. Directing my characters in combat was a piece of cake. Navigating the many menus and statistics was easy. Quite an accomplishment considering I was also playing this on the XBox. The brilliance of KOTOR was that, like any RPG, it was essentially spreadsheet gaming without throwing the spreadsheet in your face. You were able to enjoy the story, the combat, the RPG tropes (new equipment, levelling, etc.) because the interface never got in your way.

Dragon Age is a lot like KOTOR in that it’s a party-based RPG, you can control the individual characters, and you can pause (sort of) combat to issue orders. Unfortunately, the spreadsheet is in your face. The difficulty settings in Dragon Age are “Easy”, “Normal”, and “Hard”. The translation of these difficulties is “Cakewalk”, “Pointless Micromanagement”, and “You don’t play games for fun, do you?”. I started Dragon Age on the “Normal” difficulty, only to find that I spent every battle carefully watching everyone’s health and mana. There are these great battle animations that play out, far superior to even the thrilling battles of KOTOR. I was completely missing the battle and instead carefully monitoring everyone’s status like Lt. Gorman in Aliens.

You can futz with “tactics” if you want. This is where the game really breaks down into pointless minutia though. I don’t want to get into that level of detail in the middle of battle. I want my archer to shoot arrows, my mage to rain mystic death, and my warriors to wade in with big swords and their swinging cods. Furthermore, the “tactics” I’ve selected and the actions of their characters on screen seem to line up only loosely. This is always my complaint about real-time battle systems. Look, either I’m in control or I’m not. If I have to take individual control of each character then let me just pause the entire battle while I adjust each person individually instead of the “switch-pause” tango you have me doing.

My impression is that Dragon Age is adequate graphics, decent story, horrid gameplay mechanics. I finally just put the game on easy so I could get through missions. I’m trying to decide which is worse now. The utter insipidness of the game on easy, or the ridiculous micro-management of normal. Neither mode is hard, but neither is particularly fun either. That’s what really surprises me. Once I peeled away the combat system I find the rest of the game is, well, good. Just not super great. Not “A+++, Perfect 10, 99.5%” or whatever reviewers are doing to fellate BioWare right now.

Which leads to Mass Effect. At least it doesn’t pretend you’re in control of your squadmates. You can direct them to use powers or have them switch weapons, and that works well enough. Sure, it’s a radial menu, which seems to be BioWare’s addiction lately. At least Mass Effect and its sequel don’t have radial menus that open up other radial menus (ARGH!!!! I’m looking at you Dragon Age!) Mass Effect had a neat system going, but it probably was too complex and usually poorly presented. I want to sell off some armor, when I go to the store I can’t see what the armor looks like. I get a colored box that the armor might have come in. Which one was that? Was it the black kickass armor I want to keep or the green camo crap that was worthless? Actually, that was Mass Effect’s other problem. Too much crap. You’d think it was a loot drop grind the way they kept picking up the same worthless pistol or upgrades. There was actually a point in the game, on the first playthrough no less, that if you meticulously sold everything that you didn’t need then you would never lack for money in the game.

Mass Effect 2 keeps “simplifying things”, but to what end? I think they’ve cut too deep. The game feels oddly generic. It’s all about the story now, but this just displays how mediocre writing in videogames still is. It’s not a bad story, it’s just not great. I think it would actually be more interesting if I didn’t have everyone telling me how awesome I am all the time. Hey, I get it, the guy effectively saved all sentient life before. They don’t even talk about that though. It’s a never-ending praise parade of how awesome it is to see me in action. How over the top is Mass Effect 3 going to be? Women spontaneously ripping their clothes off when Shepard walks into a room? They’re not far from it now.

In a lot of ways I think that is what gets BioWare it’s legendary reputation in the gaming media. They provide the ultimate in geek wish fulfillment. You’re not just a Jedi in KOTOR, you’re a secret amnesiac badass who brought worlds to their knees. In Dragon Age you are the last and only hope to keep the world from literally going to hell. In Mass Effect you’re the only individual in the entire universe that can save the entire universe. The Campbellian theme of the “Hero’s Journey” is tossed right out the window. We start at the end of the journey and proceed from there.

Filed Under: Commentary, Gaming Tagged With: Baldur's Gate, Bioware, Dragon Age: Origins, Knights of the Old Republic, KoToR, Mass Effect 2

This Game You Should Play: Spelunky

February 10, 2010 by Nat 3 Comments

I am become Death, the destroyer of worlds.

Spelunky is spunky. Get ready for some rambling…Collect gold. Throw objects. Rescue women. Steal idols. Jump. Run. Fall. Throw women. Blow up caves. Buy items. Sacrifice women. Steal items. Die. Die. Die…and die again.

This is only the tip of what can be done with Derek Yu’s wonderful Windows masterpiece. If you think it, you can probably do it. Of course all of this is wrapped up in 8-bit graphics, sound, and music. Nostalgia wins big time here.

Death is something that happens frequently in this game. In many cases, it’s one hit one kill. Taking its cue form rogue-like games every gameplay session is random–and difficult. The fact that it’s different every time possibly is what makes this game so much fun. Frustrating at times, but fun.

The catch? Letting yourself go. Enjoy the experience. This is not a game you play to beat. It’s a game you play to play. Although it doesn’t have much of a narrative, there are little bits of humor in the various enemies, worlds, weapons, and items our hero can carry. Need some awesome swag and the store owner is selling to high. Kill him and take it all. Good luck though. It’s one of the more difficult things to do in the game.

Rescuing damsels in distress can net you one coveted health point via a simple kiss. However, sacrificing her to a god can get you a valuable item that makes gameplay easier. Of course, you can use her to spring traps as well. Let her absorb the arrow.

The point of the game is to descend deeper and deeper into a cave netting gold, gems, and idols along the way. Stealing an idol sets off an Indiana Jones boulder run. Getting to the next level with it nets major money.

There’s gold in them thar hills!

This game is difficult and brutal but it can be beaten. There are even a few challenges and secrets along the way. Just keep playing. The desire to won’t be hard after you’ve given it a spin.

It’s available right now on Windows for FREE and has become somewhat of an internet sensation. Derek is hoping to ride that success over to the consoles as he plans to release an XBLA version sometime this year.

He already has my gold.

Filed Under: Gaming, Noteworthy Tagged With: Derek Yu, I am become Death the destroyer of worlds., Spelunky, there's gold in them thar hills, Windows, XBLA

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