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Gaming

A Demigod’s Diversity

May 14, 2009 by Nat 3 Comments

Some time has passed since I did my 2 Minute Review of Demigod, that I’d figured I’d revisit it again. I’ve caught myself passing over such games as a FREE trial of World of Warcraft and even my old standby Dawn of War II in order to play another quick (sometimes involved) round of this game.

While it is true that at almost a month into the game’s release Stardock and Gas Powered Games are still experiencing some multiplayer issues—something we mentioned in the review. It seems as if they are now re-working or even re-writing the net code to do something differently than what was planned originally.

It’s really surprising that this little fiasco has gotten this far. This is not typical of Stardock to have rushed something out the door broken. The piracy issues did not help initially either. However, what has been typical is their transparency and work to get it right.

As a result, most gamers have had to contend with the single-player-story-lacking-and-no-campaign game. It’s tournament after tournament that is almost reminiscent of the Unreal series. Even the “god-like” announcers sound the same. Has it become tedious and old playing the AI over and over?

Nope. It’s a blast. Why? It’s shallow, but complex.

It's Hammer Time!

What’s most interesting about the game is the versatility of each of the eight demigods. Even though there are some RPG elements, you start from a clean slate in each round. This helps you vary your play style for each type of map. It also feeds that wonderful addiction of grinding and leveling up. You do it every single round.

For instance, if you need to capture flags and hold them for a period of time and you are playing the rook (See the Hammer Time! image above.), you can tailor his skill set to match. Simply favor the skills for defense and building demolition. Later on, you may be in a map where the first team to ten demigod kills wins. For this, you would want to favor the damage skills and equip the rook with some armor and fast shoes (he’s dreadfully slow early on).

However, the depth of the character just in the “kill ten demigods” map can go deeper. You’re playing on a team. Some of the other demigods have better “vs. demigod” skills and damage. If so, then customize the rook to defend or lure. Actually, there are times I just create havoc on the map in a location where there’s no action. I leave it up to the AI-controlled demigods on my team to work on the objective. This works because there are instances where the enemy team will go after me thinking I’m easy prey and leave it wide open for us to win.

It’s a neat little trick that the developers did with the AI to make it seem like you’re playing with people. (Of course, the comparison is hard right now in light of the multiplayer issues.) As I play this, the possibilities for complex, strategic team play really excite me. Another thing I do first when a round starts is go to the item store and equip up. I was surprised when I caught the AI players on my team doing the same thing. And here I was thinking I was being smart.

With there being eight characters, I had initially thought it would have been hard for the developers to balance the game. I’ve not really found this to be the case. The exponential depth and the fact that you are on random teams each round make it even or at least appear to be. With that, it’s not wise to be locked into a particular style or setup with each demigod.

Demigod Victory Screen

There are some achievement items that you can earn that carry with your profile for the entire game. However, you can only use one per round. These are uber-powerful items that can tip the scale even more for your demigod or the team. I’ve not really given them a chance yet. I’ve had too much fun playing each demigod and learning various builds of their skills.

Demigod has been a real surprise once I got past the learning curve. I mentioned in our review that the lack of tutorial would be a detriment. Now, I’m not so sure. Learning under pressure and by playing mostly single-player games has helped immensely.

Maybe the online connection issues are not so bad after all.

 

Filed Under: Gaming Tagged With: Demigod, Gas Powered Games, Stardock

Mac is Back!

May 10, 2009 by Nat 1 Comment

 

Love it!

Filed Under: Gaming, Videos Tagged With: Punchout

[2 Minute Review] Peggle: Dual Shot

May 9, 2009 by Brock 5 Comments

Just when you thought it was safe to turn on your DS…

Peggle DS Logo

The ultimate digital crack is now portable.

DO: Clear all of the orange pegs.

TYPE: Pachinko Simulator

PLATFORM: Nintendo DS

PRICE: $19.99

MEAT: It’s Peggle on the DS with a smattering of extras and tweaks. For the uninitiated, Peggle is essentially pachinko (or Plinko from The Price Is Right) in digital form. You have a board full of blue, purple and orange pegs and blocks and the goal is to launch your ball from the top of the screen and clear all of the orange blocks. It’s an incredibly simple concept that Popcap has been able to tweak into something that rivals the addictiveness of a Vegas slot machine.

screen_8

Add to this a variety of characters who each have their own special power-ups, ranging from multi-balls to having the computer calculate the best angle of attack, and a slew of challenge boards, bonus modes and extra point modifiers and you have a game that will sink its claws into you for hours on end. Peggle DS has also added a Peggle Underground mode that lets you rack up even greater point totals by going into a bonus screen if you hit the new gold peg (which appears after clearing 5 purple bonus point pegs). Another interesting feature of Peggle DS is that you need only to hold your stylus on the screen for a few seconds and it will zoom in on the target area, giving you the ability to fine-tune your shots.

PERKS: New modes; contains both Peggle & Peggle Nights; Ode To Joy is still as satisfying as ever.

SCREAMS: For slightly crisper graphics… That’s about it.

VERDICT: Buy. It’s only $19.99 at most places (sometimes cheaper) and it’s one of the best cost-to-value purchases you can make. And this is coming from someone who already owns Peggle on the PC and XBLA.

Filed Under: Gaming, Reviews

X-Men Origins: Wolverine The Game is Better

May 8, 2009 by Nat 5 Comments

While it seems as if teenagers are going gaga over the new movie (comic fans and adults—the ones I know—not so much), it appears that Activision has a little bit of an underground hit in their hands with the game—a slick website by the way.

In short, it is awesome.

x-men-origins-wolverine-danger-room-pre-order-bonus-screenshot-bigWe’re talking about over-the-top slicing and dicing. Picture what the movies and the comics have really never done and amp it up to 11. I have been enthralled with it all day. While it may not be a perfect game, it is pure fun.

I think I could lunge for hours.

Filed Under: Gaming Tagged With: X-Men Origins: Wolverine

Oh Yes, Wait A Minute, Mr. Postman

April 30, 2009 by Nat 3 Comments

I’ve taken a break working towards being the first Iron Chef in Free Realms. I was never much for games where you played as a mailman. Yes, Postal is stupid. However, being a postman (runner) in this game is a hoot.

mrpostman Dig those knee-highs.

Expect a 2MR sometime in the future. As always clicky-clicky for a larger image-y.

Filed Under: Gaming Tagged With: Free Realms

Cops & Robbers

April 30, 2009 by Nat Leave a Comment

Did you get the latest DLC for your copie(s) ofBurnout Paradise today. It’ll set you back $10.

 

I am so there.

Filed Under: Gaming Tagged With: Burnout Paradise

I don’t Get Free Realms

April 29, 2009 by Nat 7 Comments

Ok. How is something so polished supposed to be FREE. Of course, there are micro-transaction upgrades, but uh…Here are some initial “neat” things.

  • It’s like a meld of WoW and Guild Wars—as far as the interfaces go.
  • It’s streams the data in the background.
  • You can record video and upload it to youtube.
  • It’s pretty quick and seamless. The game recognized my non-standard widescreen resolution and adjusted accordingly.
  • The mini-games are actually fun—for now. I can see it getting old.
  • The game initially holds your hand pretty well.
  • Temporary names are awesome. I don’t think we’re going see crap for names.

Here’s what I think of Sony and their offering it for FREE:

      cookI’m going to be the best cook in all the Realm

      Right now my name is Nathaniel Rainmelder. It’s my temporary name until the one I chose is approved.

      Filed Under: Gaming Tagged With: Free Realms

      What dies in Vegas

      April 29, 2009 by Tony 4 Comments

      This is the kind of weapon crafting I can get behind: tying chainsaws to the handlebars of a motorcycle.

      This game can’t get into my hands fast enough.

      Update: As Nat pointed out, he already posted this yesterday. I blame being on travel (and not checking the feed) for my error, but let’s be honest: This game is going to be awesome and deserves twice the attention.

      Filed Under: Gaming Tagged With: Dead Rising 2

      Unboxing the “New” Dreamcast

      April 28, 2009 by Nat 6 Comments

      I had previously mentioned that I was able to pick up a newly sealed Dreamcast from Thinkgeek last week. I wanted to share with you, fine readers, what you may have missed almost ten years ago.

      I’ve finally unboxed the console and we get to see if it really was sealed new.

      Clicky clicky on the images for larger versions.

      DSC00497

      First, Thinkgeek got the thing to me in two days. I believe they sold their entire inventory out in two hours. However, it looks like they might get some more in stock in May.

      They’re a really great site to order from. I’ve used them quite a bit. I even won a photo contest once and won a $100 gift certificate there.

      Smart Mass Thinking Putty is a hoot. I suggest the Atmosphere or Oil Slick colors.

      DSC00496For being ten years old, the box was in pretty good shape. There were no tears or dings in the cardboard. Both ends of the flaps had seal stickers on them. It looked like it had never been opened or tampered with. You can even see the serial number through the open window on the back of the box.

      I commend the owners of the warehouse it sat in all this time. Speaking of time, this system by console standards is old. Certainly built before 9/11 and possibly before the year 2000. All the paperwork and stickers on the console were yellow with age. It also looked like it was probably not in an air-conditioned unit.

      DSC00495Everything inside was still sealed and twist tied. The controller, instructions, warranty card (heh), A/V cable, power cord, and super long phone line (Yes! I needed one for my satellite!) were all there.

      It even included a demo disc for some launch titles: Sonic Adventure, Rayman 2, Tomb Raider, and I think a sports game.

      This was a good sign because I wanted an earlier release of the system—one before SEGA started making it a little more difficult for players to have, uh, options of what to play.

      DSC00494

      Behold, here’s everything in all it’s glory.

      Just like in 2000, I was bummed there’s no VMU. For those of you less than the age of ten, that is the Virtual Memory Unit. It actually was an ingenious little device that plugged into the controller to save your games. It had it’s own mini-screen and you can even play some rudimentary games on it. I don’t think it was ever used to it’s fullest potential. (Of course, was the console itself?) It’s good to know that you can still get VMU’s new online for $6-9.

      DSC00492

      Does it work? Heck yes, it does. The system has a battery that stores the date and time. It still works.

      The console was made in November 1999. This puts it very early in the Dreamcast lifecycle. Excellent.

      I no longer had any of my original games but the demo disc worked just fine.

      I do still have my import copy of Ikaruga. It’s my favorite game for the system and the import is pretty rare. I’m glad I held on to it. I do regret getting rid of my VGA adapter though. (It was not to long ago either when we moved from the Chicago area to where we are now. Snap.) Anyway, after making a couple of coasters I was able to make a swappable boot disc that worked in order to play the game. It was wonderful.

      I was actually surprised at how well the system scaled into widescreen and the picture quality in general. I would even say that the composite cable connection gave a better and crisper picture on my big screen than the Wii. (They use the same type of connection. It shows you how backwards the Wii is being almost ten years younger.)

      The next thing for the console is to make an arcade cabinet for it and get some arcade joysticks and buttons. I’ll probably even see if I can get MAME working. Instant arcade.

      The next step is to get a VMU and possibly another controller. I feel like a kid again.

      Filed Under: Gaming Tagged With: Dreamcast, ikaruga, SEGA

      Free Realms Will Cost You

      April 28, 2009 by Nat 2 Comments

      Well, time that is. Sony’s kid-friendly and FREE MMO starts today. You can head on over and signup.

      It’s an MMO that uses a ton of mini-games and card games for…fun? I’ll at least give it a try. Now, this is a launch day. Don’t expect to play today.

      Such is the norm with any launch anymore.

      Filed Under: Gaming Tagged With: FREE, Free Realms, MMO

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