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A letter to my kids about videogames

March 23, 2010 by Jason O 5 Comments

I have regular discussions about videogames with my kids, but I also have a lot of parents who are less game savvy ask me about what I do and don’t let my kids play. I think the most common question I get is “Why?” In other words, why is one game ok and another is not? Why do I sometimes follow the ESRB recommendations and other times do not. The short answer is that I am using the greatest power any parent possesses. Discretion. However, if I had to sit down and give a lecture to my kids about playing videogames it would go something like this.


Look guys, you see Dad playing videogames a lot. It is one of my favorite pastimes. I play videogames pretty much any chance I get and I play them with you guys on a regular basis. Obviously I think videogames are fun and I know you guys do to. I think we just need to come to an understanding about a few things so we can continue to enjoy them in this house.

First, let’s always remember the word game in videogame. Games can get serious. In professional sports multi-million dollar careers can be made or broken over a game. In this house though, we use the term “game” in the more traditional sense. We play games for fun. If a game is leading to hurt feelings, frustration, or anger, then it’s probably something you don’t need to be playing. Yes, even I can get frustrated at a game. You know what though, there is a point where I’ll give up on a game and simply get rid of it. Games are for fun and if a game is not providing entertainment we don’t want it in this house. Also, Mom says we’re too mean during Rock Band. I know we all want to five star every song and we hate it when someone flubs their part. We need to be more constructive though. Yes, I still entirely approve of you two playing Super Smash Bros. rather than actually beating on each other. When the whining starts the game goes off though.

Second, I know some of your cousins get to play games like Modern Warfare 2 or Gears of War. I want to say I respect that I trust you guys enough that I don’t have to put those games up and you’ve shown a lot of maturity. More maturity than some kids your age that are allowed to play games like that. I know you guys get exposed to worse language at school and I’ve watched some pretty intense PG-13 movies with you. I think there is a difference between spectating and participating though. When we play games, we’re a participant. We choose to shoot that bad guy, we choose to race down city streets with reckless abandon. Our willingness to make choices when there are no real consequences does say something about us as people. I want you guys to grow up some more before you’re put in a position to make serious choices without consequences. Just because games are for fun doesn’t mean they can’t be thought provoking. I want to make sure you guys have the proper knowledge to fully understand and appreciate what you’re doing.

While we’re talking about content, I want you to know that the answer to your question “When will I be old enough to play game such-and-such” may well be never. Look, guys, your Dad has held jobs that are best done by rough and occasionally unruly men. You guys know I’m no saint and I’ll never pretend that I was or will be. That said, I want all of us to be good, strong, moral men. To that end there are certain games that I do not play because they contain some very negative content that doesn’t reinforce the type of person I want to be, and certainly not the kind of person I want you to be. Reckless escapism is acceptable in small doses. We’re doing a good job in this house so far. Let’s just remember that we want to be the good guys in the real world. You can role-play as a Sith Lord in Knights of the Old Republic if you want. I think you may have fun but find it’s less fulfilling than you might have guessed. What I really want though is that when your adults and the choice is all yours that you will still ask the question, “Do I want to be exposed to that?” before you see that movie, read that book, or play that game.

Third, we need to always remember that games are just games and that just because we can do something in a game doesn’t mean we should try it in real life. The real world has consequences that we ignore at our peril. You’re my kids and we have a long family history of doing stupid and illegal things in our teenage years. I shudder to think what I’m facing in just a few years time. I just want you to remember that before you go off and do the same stupid stuff that I, your grandfather, and great-grandfather did that you will face Hell’s Wrath if I ever have to come get you out of jail. So be certain that if you try to pass the buck like some of these kids and say you got the idea from a game it will not do anything to lessen your punishment. I’m hoping about talking to you guys about this early and with my own experiences working at a jail you realize there is plenty of fun to be had in your teenage years without involving law enforcement officials. You know right and wrong and you know where the right places to learn it are. Movies, videogames, books, or music will not be your moral compass.

I hate to talk so seriously about something that is for entertainment. I’m only having this discussion because other people have taken this topic way too seriously already. I want you guys to understand appropriateness about everything. Videogames fit in a very particular place in our lives. They are for entertainment, they are for fun, and they can and often do stimulate your minds. Enjoy them, but don’t take it too far or ever forget their proper place in your life.

Filed Under: Commentary, Gaming Tagged With: Gamer Responsibility

Halo:Reach

March 22, 2010 by James 9 Comments

I just wanted to see what those of you out there think about Halo:Reach. I just read some info regarding the Arena and the matchmaking/social aspect of the game. I also watched the multiplayer trailer again, saw this awesome concept art, and I have to tell you, I am starting to get even more interested. Anyone else?

Filed Under: Asides, Gaming

You say potato…

March 19, 2010 by Tony 4 Comments

So I’m working on a post in which the concept of the “melee attack” will be part of, and it got to thinking what the right way to say the word “melee” was. Me, I normally say “may-lay“. I’ve also heard “mee-lay” and “mee-lee” (but never “may-lee“).

So I’m wondering: which camp are you in? Which was is the right way?

I’m also wondering: what are you playing this weekend?

Filed Under: Gaming Tagged With: Weekend Gaming

How Weak I’ve Become

March 18, 2010 by Will 1 Comment

Whenever I intend on buying an XBLA game, I always download the demo first, no matter how sure I am that I will love the title. This is to avoid contributing to the many “I think this game was going to be like this, but it was like that!” posts that I see on gaming-related forums. No matter how sure I am of a game’s quality, I always try the demo first.

Except for Perfect Dark.

I’m not sure what possessed me to skip that step. It isn’t like I have to redownload the game after trying the demo. Buying the full version of an XBLA game from the demo is pretty easy and quick to do.

Luckily, Perfect Dark is just as great as it was when I played in on my N64 all those years ago. I haven’t finished it yet, so I won’t be writing a review right now, but I wanted to mention how much more difficult this game is when compared to modern FPS games. I don’t mean in terms of the AI, but in how little guidance the game gives you.

While walking through the Carrington Institute (the hub area that missions are launched from), I couldn’t figure out how to actually begin a mission. None of the terminals were lit up or had a floating button above it or any sort of indication of what to do with them, so I assumed I couldn’t interact with them. That isn’t the case at all; most of them can be used in some way. I just had to hit the A button. In the years since I have played Perfect Dark, I had forgotten about that.

I was off on my first mission. After infiltrating dataDyne’s tower, I saw a light switch on the wall. “Hmm… what happens if I hit A on it?” I hit the button, and the lights went out. I pulled down on the left analog, moving away from the wall. All of a sudden, I was lost. There was no way to get back to the switch, forcing me to restart the mission.

During the three missions that take place in the tower, I learned the following:

  • Joanna’s health will not regenerate.
  • There are no maps to guide me.
  • There are no checkpoints, so when I die, I start the mission all over again.
  • The game will not auto-select items for me; if I need the Data Uplink to hack into a computer, and I don’t think to use it, then I will be stuck until I figure it out.
  • As mentioned before, anything I can interact with will not be called out in any special way, forcing me to figure it out on my own.

The more I play this game, the more I realize that modern FPSes (and games in general) have all these crutches in them that I have come to rely on, and I am a “softer” gamer as a result. I plan on playing through Perfect Dark a few times. I hope to finish it on Perfect Agent difficultly; a feat I was never able to accomplish in the N64 version. Perhaps this game will toughen me up a bit.

On a related note, the auto-aim feature is insane. Most FPSes will nudge the reticle a little to line up your shot. This game jerks the reticule halfway across the screen to make sure you hit your target. While it is a little much, it makes me feel like a secret agent when I one-shot a room full of dataDyne agents. I don’t recall the original doing anything like this.

Filed Under: Commentary Tagged With: Perfect Dark, XBLA

Are you L33t?

March 16, 2010 by Tony 2 Comments

I mentioned Corvus’ project a little while ago, so while we’re talking about OPP (Other People’s Projects) I would also like to mention Jason Preston’s (another FotB) Project, L33tsauce:

Well, l33tsauce is what you make of it — it’s a searchable encyclopedia of video game knowledge, it’s a treasure trove of cheat codes, it’s a repository of walkthroughs, it’s a collection of awesome game videos, or maybe it’s a place to catch the latest about upcoming new releases.

So head over to to L33tsauce, sign up for an account, create some dojo’s and rake in the profits!

Filed Under: Gaming

Command and ConqueRED!

March 16, 2010 by Nat 7 Comments

I have always been a huge fan of the C&C games. Command and Conquer 4 came out this week. I was contemplating purchasing it on Steam. At the bottom of the page, I saw this:

PERSISTENT INTERNET CONNECTION, EA ACCOUNT, REGISTRATION WITH ENCLOSED SERIAL CODE AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. SOFTWARE REGISTRATION IS LIMITED TO ONE EA ACCOUNT PER SERIAL CODE AND IS NON-TRANSFERABLE.

Thank you EA. The first three words helped me save $50. We’re reading about people raping Ubisoft all over the Internet about this. Why have we not heard anything about EA?

I’m going to be alarmist and state that PC gaming is going to look really different in the near future. It’ll be more niche, indie, and cheaper. I, for one, welcome it.

This makes me red.

Filed Under: Gaming, Noteworthy Tagged With: Are you freaking kidding me!, Command and Conquer 4, DRM, EA

Puzzle Quest 2? Sign Me Up!

March 16, 2010 by Nat 1 Comment

Giantbomb has the new trailer posted for Puzzle Quest 2. As long as they don’t make it like Galactrix, I’ll be thrilled. Interesting take on the adventuring this time around.

If you are using a feed reader and don’t see video, you’ll need to make a visit.

Filed Under: Noteworthy, Previews, Videos Tagged With: Infinite Interactive, Puzzle Quest 2

Weekend Gaming

March 13, 2010 by Tony 1 Comment

I meant to post this yesterday, but I was too caught up in college basketball to notice anything else.

That being said, what will you be playing this weekend? I’ve been alternating my time between Mass Effect 2 and Bioshock 2. Like I mentioned when I first got Bioshock 2, I played through a a large portion of the original Bioshock before leaving it for greener pastures. I’m planning on not making the same mistake twice, so I’m going to play a little bit of both so I don’t forget what’s going on in either game.

I’m also going to play a little Modern Warfare 2 tonight, so if anyone is in the mood, drop me a note on Live and we’ll hook up.

What’s everyone else playing?

Filed Under: Gaming Tagged With: Weekend Gaming

Trimming the Fat

March 11, 2010 by Jason O 7 Comments

As I mentioned before and I promise to go into detail later, I am no fan of Japanese RPG’s. Yet I am not alien to the format. Two of my favorite JRPG’s are MS Saga and Lord of the Rings: The Third Age. The first game is essentially Final Fantasy: Gundam. The second game might leave you scratching your head. “That’s not a JRPG!” you might claim. Well, actually, it’s about as JRPG as you can get without the weird anime character designs. Lord of the Rings: The Third Age was essentially a Lord of the Rings game made on the same engine as Final Fantasy X.

Oddly, the Third Age and FFXIII have something in common. They cut out a lot of crap. See, the Lord of the Rings game was widely criticized for the features it cut. Town visits in particular. This is also a common complaint about Final Fantasy XIII. My recent foray into Lost Odyssey reminds me of why I hate town visits in JRPG’s so very much. They are pointless and annoying. The towns are spread out amongst multiple maps, and there will be no more than three things to do on any one of them. When I say “to do”, that could a combination of an alleyway with some minor item in it, some citizen with pointless game minutia to share with you, or a shop of some sort. Often a part of a town will have nothing to do. These sections exist as transitions between parts of the town that do have something to do.

This pointless padding just frustrates me, especially since these games rarely have maps and so I find myself wandering lost as I try to find that one person who will give me the information I need to progress the plot. Heaven forbid I actually need to find that shop again. Hopefully the next monster I fight will drop some healing potions because I’ve spent all the time in this town I want to!

Lord of the Rings: The Third Age was story, battle, cut scene. Those were your three options. So far, Final Fantasy XIII is the same way. Is it linear? Almost ridiculously so. You start the game fighting on an elevated highway with two options, forward or back. Really, forward is the only option for obvious reasons. The concern was that in making FFXIII appeal more to western audiences they might have focused on the wrong things. Westerners like our freedom, we like our choices. Don’t take away overland maps or town visits!

Actually, I think that’s a mistake. While westerners do like our freedom and we do like our choices, we also have a very low frustration threshold and a very easy irritation trigger. I don’t want to wander aimlessly and lost through a town were I have to traverse five screens just to buy a handful of healing potions. Actually, I wouldn’t mind if I could at least tell where I was at and which way is the quickest exit? Dragon Age has a fairly large town in it, but it features it’s own map for quick travel between sections. You know what? Thanks for that. Don’t force me to wander around and spend precious gaming time doing nothing.

This is a big improvement for Final Fantasy XIII. Get rid of everything the game doesn’t need. Don’t try to add features to “westernize” a game. Do that later when you understand the culture and can do it in a way that hopefully won’t alienate your home audience. Instead, trim the fat and focus on the game and story itself. I bought this game for a reason, so focus on what it does well as the first step in improving your franchise. Take a page from American game designers on how not to improve your game. More sequels have been ruined by adding features that nobody wanted instead of focusing on the areas that nobody liked or were done poorly compared to the rest of the game.

Crap, I can’t believe with my hardcore anti-JRPG stance in general and strong distaste of Final Fantasy in particular that I’m having to admit they got something very right with this game.

Filed Under: Commentary, Gaming Tagged With: final fantasy XIII, Japan, JRPG

It worked every time

March 11, 2010 by Tony Leave a Comment

You used to blow into your NES cartridges to make them work (even though it was probably nothing more than the Placebo Effect). Now you can make some sweet music with your very own Custom Nintendo Super Mario 3 Harmonica!

Filed Under: Asides Tagged With: NES, Nintendo

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