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How to avoid the next game industry crash

April 19, 2010 by Jason O 4 Comments

Bill Harris thinks the videogame industry is heading for a crash. I’m not sure if I like Bill, but I do respect him. His general antisocial ways probably appeal to my misanthropic nature and so I try not to have too much positive personal bias, but I can rarely argue with his analysis. He makes some good points about a potential looming crash, though I don’t think he goes far enough.

I don’t like to rehash other people’s blog posts, so I don’t want to talk about why we’re heading for a crash, just that I do think we’re heading for one. Right now the four big players are playing a four-way game of chicken except the only way to win is to not veer off course, crash into your opponents as hard as you can, and hope you’re the one who can still walk away. While there is the possibility that one or more participants could survive such a contest, a far more likely scenario is that all four wind up on life support.

Then it occurred to me this week that while the crash is almost certainly inevitable, there is a way for at least one company to win.

Instead of playing this four way game of chicken, one company needs to reverse course and completely change their whole approach. Almost every strategy being proposed by EA, Activision, Ubisoft, and Take Two focuses on nickel and diming consumers if not outright treating them like garbage. If one company starts to focus on making consumers happy, they win. That’s not a minor proposition though because it flies in the face of everything the movers and shakers in the market are working in.

Quit spending money on day one DLC. Either it’s in the game or not. Drop your prices for 360 and PS3 games to $50. Stop development on every game we all know is not going to sell. Do we really need a Kane and Lynch 2? Quit worrying about the secondary market. I’m not saying embrace it, just quit drawing attention to it and quit making it look like your trying to screw consumers. In general, start looking at ways to make gamers feel good about spending money on your products. Also, let’s face it, the current release model is unsustainable and the current economy will only make it worse. I don’t have the answer to how, but these companies are supposed to be full of smart people. Figure out how to make the “long tail” work for you and quit this ridiculous death march of trying to sell a million copies in the first two weeks of release just to break even.

Also, I know I didn’t spend much time on the above points but I’m sure the price point thing is going to stick with some people. Look, $30, $50, or $60, the actual price doesn’t matter so long as a game recoups it’s development costs. Once a game gets past the cost of development it is essentially printing money. Valve has proved time and again that lowering the price of games increases sales exponentially. $60 is an off-putting price. There are many more games I’d be willing to buy on day one for $50 instead of $60. There are many games I do buy when they hit $10 off. The difference to consumers between $40 to $50 is not the same as $50 to $60. It is not “just $10 more” in the minds of consumers. I’ve worked in software development for over a decade now and I promise you that a piece of software is only worth as much as someone will pay for it. Trying to sell $20 games for $60 is part of the reason the videogame industry is struggling so much in today’s economy. Trying to market $20 games as though they are worth $60 is just throwing money down the toilet.

The overall strategy needs to be a shift towards doing something good for the consumer.

Filed Under: Commentary, Gaming Tagged With: Activision, Blizzard, EA, Eletronic Arts, Take Two

In My Hands

April 14, 2010 by Tony Leave a Comment

I have mixed feelings about starting this game tonight. I had really hoped to have Mass Effect 2 finished before this disc showed up, but I didn’t quite meet that goal. I also feel like I’m neglecting things around these parts as my blogging has dwindled recently. Hopefully this will spark the writing bug after some good sneaking around tonight.

First impressions to follow…

Filed Under: Gaming Tagged With: Splinter Cell: Conviction, xbox 360

Pixel Armageddon

April 8, 2010 by Tony Leave a Comment

I imagine some of you have probably already seen this (it’s been all over Twitter and the blogs) but some of you probably have lives, so it may have slipped past your radar.

UNTIL NOW:

Filed Under: Gaming

Socialize with us

April 3, 2010 by Tony 2 Comments

I’ve added a new little widget to the sidebar over there to your right. You’ll see three sections, three vectors of socialization you can have with the Buttonmashing dot com crew.

The first our little fan page on Facebook. I use Facebook fairly regularly, but I reserve it for people (with a couple exceptions) that I actually have a meat-space relationship with. This includes family, close friends and co-workers. Basically, people I’ve shared air with at one time or another. That doesn’t mean I don’t want to interact with other people on Facebook, especially you guys, so this fan page will allow for that interaction. Becoming a fan will allow us to discuss things that may not fall within the realm of the blog, but would still be interesting to chat about. For now, I just have the site feed hooked up to the Facebook page but in the future I hope to do a little more with the fan page. A contest perhaps.

The next section is the Twitter accounts of those of us writers that use Twitter. I’ve used it a little less than I normally do, but I’ve been busy during the day, which is usually my Twitter prime-time. I use Twitter more as a listening device which works for me. I’d love to hear from you outside the confines of the blog.

Finally, I’m playing around with the Google Friend Connect. If you have a Google Account (and at this point, who doesn’t) you can become a “member” of the site. This allows me to put a name with a face of you guys, which I appreciate. It’s similar to becoming a fan on Facebook, with a lot less interaction and functionality.

Sure, we’re bit behind the times with a few of these, but I’d love for you to follow us in whatever way you’re most comfortable with.

Filed Under: Blogging Tagged With: Facebook, Google, Socialization, Twitter

April Releases

March 31, 2010 by Tony 15 Comments

It’s that time again, time for the long list of monthly releases. April is anemic. Splinter Cell and Monster Hunter Tri and… Let’s Garden? Not much to get excited about this month.

Xbox 360 banner

Week of April 5
Borderlands Double Game Add-On Pack: The Zombie Island of Dr. Ned / Mad Moxxi’s Underdome Riot

Week of April 12
Tom Clancy’s Splinter Cell Conviction– Normally I’d call this a Day One Purchase but with my new Gamefly Day One Rental (and then purchase) Trick. I cannot wait for this game.

Week of April 19
Sherlock Holmes Vs. Jack the Ripper

Week of April 26
NIER– This game win this month’s worst name and best boxart. I have no idea what this game is, but I’m intrigued.
Super Street Fighter IV
Record of Agarest War Limited Edition– I haven’t heard of this one, either, but it’s at least a discrete way to get that mouse pad.
2010 FIFA World Cup
Dead to Rights Retribution

Wii banner

Week of April 12
Pirates Plundarrr
Attack of The Movies 3D
Flip’s Twisted World

Week of April 19
Monster Hunter Tri– I don’t know a whole about this game besides the fact that Monster Hunter is big in Japan. Here’s another game I’m interested in (that I’ll probably never play)

Week of April 26
Let’s Play Garden– Let’s not
2010 FIFA World Cup

Nintendo DS banner

Week of April 5
Montessori Music

Week of April 12
Sea Park Tycoon

Week of April 19
Casual Mania– Isn’t that an oxymoron?
Dementium II– Strong runner up for boxart of the month.
Beat City

Week of April 26
Let’s Play Garden

PC banner

Week of April 5
Margrave Manor 2 The Lost Ship
Borderlands Game Add-On Pack The Zombie Island of Dr. Nex and mad Moxxi’s Underdome Riot

Week of April 12
Pure Hidden
Grand Theft Auto: Episodes from Liberty City
Mystery P.I.: Lost in LA

Week of April 19
3D Hunting 2010 MBX

Week of April 26
Jumpgate Evolution
Tom Clancy’s Splinter Cell Conviction

PS3 banner

Week of April 12
Grand Theft Auto: Episodes from Liberty City

Week of April 26
Dead to Rights Retribution
Super Street Fighter IV
2010 FIFA World Cup
NIER

PSP banner

Week of April 12
Blood Bowl

Week of April 26
2010 FIFA World Cup

What are you picking up?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: News Tagged With: Monthly Releases

Mirror’s Edge on the Go

March 29, 2010 by Nat Leave a Comment

We kind of had a little bit of a love/hate relationship with the console version of Mirror’s Edge. Some arguments made online is that the game would have been better in third person. It looks like the game has been shrunk down, put in third person, and married with Canabalt for your iPod/iPhone.

It’s not out yet, but my guess is soon.

Feedburner sometimes does not play nice with video. If you don’t see it in your reader, come home.

Filed Under: Videos Tagged With: Apple Store, Canabalt, EA, iPhone, iPod, Mirror's Edge

Demigod for $5? Come Here.

March 26, 2010 by Nat 2 Comments

I just received a 75% off coupon code for Stardock’s Demigod. It’s easily worth that even if you don’t play it online. I only have one code, so it’s first come first serve. Nah, it’s good for as many people who want it. Apparently, whoever refers the most buyers gets a prize. Respond in the comments.

Filed Under: Asides Tagged With: Demigod, Stardock

Has Wii Sword Play Arrived? [Red Steel 2 Impressions]

March 26, 2010 by Nat 2 Comments

I picked up Red Steel 2 yesterday on a lark. I had intended to wait until mid-summer to acquire it. Weakness set in. Here are some initial impressions:

  • This is a “feel good” game. You’ll understand when you execute finishing moves with your katana.
  • Calibration and finding a control scheme that is right for you is a pain. I had to move my sensor bar below the TV, adjust the sensitivity, and experiment with how I hold the wiimote and nunchuck. you don’t really hold it like a sword–at least for me being a lefty.
  • Speaking of nunchuck, what a pain.  Ours tends to disconnect with a little bit of motion. This game encourages you to use full arm motions. Get ready to get used to the connecting wire reaching it’s full length when you swing.
  • No left handed support? Thanks, Ubisoft. I guess reversing the animations and code for the motion controls is just too much for approximately 10% of the world. I enjoy being discriminated. (Of course, this happens in a LOT of Wii and DS games anymore.)
  • Once you get it all figured out and are comfortable with a control scheme, this game really gels. The motions of the swordplay is precise and at least feels accurate–at least there’s more movement options than just swing. Oh, and this game wants you to really swing. For me, standing is not an option.
  • The gunplay/swordplay works really well.
  • The Borderlands-like cel-shaded graphics are a hoot.
  • Sound and music fits perfectly.
  • The bad guy’s lines and voice work is over the top. Think the old Lucasarts game, Outlaws. It’s funny and not annoying–yet.
  • Maybe one of the most intense openings and cutscenes that have appeared in a videogame in a long time.
  • The Asian samurai/western outlaw setting works well. I want to know more about this universe.
  • Some of the initial boss fights are a blast. Inventive.

Is the game worth $50? I cannot say for sure right now. Nitpicking aside, I’m certainly having fun with it. If you don’t have a MotionPlus controller and would like one but not want Wii Sports Resort, you may want to pick this up in the bundle.

Filed Under: Gaming Tagged With: First Impressions, MotionPlus, Red Steel 2, Ubisoft

Conquered: Bioshock 2

March 23, 2010 by Tony Leave a Comment

I finished Bioshock 2 late last week and overall I’d give it a thumbs up (with a more detailed review forthcoming). A few bullet points:

  • I loved the little details they added to the weapons after upgrading them in the first game and they packed a bunch of good ones in the sequel. The Steam Punk theme was strong once again
  • Exploration played an obviously huge role in the first game. Exploration in the sequel was fun but a little of the sheen had worn off. The new areas of Rapture were still interesting and slimy.
  • We were given two views of Rapture at its zenith. Both times were excellent. I wish more time was given to Rapture when it was actually rapturous.
  • This will be expanded upon in a future post, but some of the weapons were very satisfying. Playing as a Big Daddy was also equally satisfying. There were times when I didn’t feel as powerful as the Big Daddies seemed in the first game, but overall there was a weight and heft to your actions and it felt good.
  • I don’t feel like playing it again. It was a good game, but I’m ready to move on. That doesn’t usually happen to me with games. There usually isn’t as definitive of an ending for me with games. Even after playing the multiplayer for a while, I felt like I had accomplished everything I wanted to do with the game. I think that’s a good thing.

Filed Under: Gaming Tagged With: Bioshock 2, xbox 360

Uncanny!

March 23, 2010 by Nat 1 Comment

As I was playing Heavy Rain, there was something about the character of Scott Shelby that really stuck out to me—something I experienced that was traumatic. Kotaku found it via 1up, and now I can sleep at nights. Sam Douglas also played a very small part in the movie Derailed (The shocking scene traumatized me. You know if you’ve seen it.)

If you are using a reader and wondering what I’m talking about, you need to visit the site for the video. Sigh.

Filed Under: Gaming, Videos Tagged With: creepy, Derailed, Heavy Rain, Scott Shelby, Videos

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