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PS3

[2 Minute Review] Mirror’s Edge

December 2, 2008 by Brock 5 Comments

A game on the edge of pure brilliance and utter frustration.

Mirror’s Edge is 90% exuberant fun and 10% controller-smashing annoyance.

DO: Run through a stylized metropolis, pull off incredible jumps and try to outrun bullets.

TYPE: First Person Parkour

PLATFORM: PS3 & 360 (360 Reviewed)

PRICE: $59.99

MEAT: Mirror’s Edge places you in the red sneakers of Faith, a Runner in a sterile city set somewhere in the near future. Due to surveillence of nearly every form of communication, Runners are used to courier sensitive information from point to point in the city. Sadly, this is about as good as the story gets in Mirror’s Edge. There is a murder, someone gets framed and Faith has to save some people, but what passes for storytelling in Mirror’s Edge is basically there to give you context for why you’re running from point to point. The cutscenes are also rather underwhelming. As a traditional 2D animation afficionado, I don’t have a problem with 2D cutscenes in my 3D games. However, the ones in Mirror’s Edge don’t look very good and seem like something done in Flash.

Enough about the story. The real meat of Mirror’s Edge is the first person jumping/running mechanic. This is where the game succeeds brilliantly. The signature Runner Vision effect, which causes an optimal
route through the level to change colour, is a big help in the early
levels but is much reduced by the end of the game. There are times
where the route highlighted by Runner Vision is not the fastest
or safest, which encourages the player to experiment and find safer and
faster routes than the one suggested by the game. Each level will have you trying to get as high as you can and then progressing in a series of jumps, leaps and wallruns to the end of the level. At certain times, you are put in a room where you need to figure out the best way to reach an air vent or catwalk, but most of the game is spent leaping from roof to roof, which never gets old.

What DOES get old is the combat, specifically the guns and the cops shooting at you. This is where the game took a 180 degree turn from brilliance to frustration and landed flat on its back. Faith is not a super soldier who can soak up 300 rounds. 2 shots will usually put her down and a couple swats with the butt of a rifle will result in a quick trip to Runner Heaven. Unfortunately, Faith’s fragility doesn’t help when you’re trying to subdue a gaggle of cops in riot gear. Further aggravating the situation is the fact that while Faith has a solid punch and a few neat disarm moves, you’ll find yourself fighting the game engine itself instead of the enemies. If you punch a cop, you have to wait for him to stand up and then start the ‘swing-the-gun-at-Faith’ animation before you can attempt a disarm. This leads to many instances of either throwing off your timing or having one of his buddies shoot you while you wait for him to stand up.

Thankfully, these instances are not in the game very often but when they do pop up, they’ll often throw up a roadblock to success that will take many, MANY attempts to overcome. This is particularly egregious from Chapter 7-9 when the game starts to focus more on these combat rooms and shifts away from the platforming. In the interests of full disclosure, I did get the “By Faith Alone” achievement which means that I did not fire a shot for the entire game. Looking back, I think that striving for this achievement is probably what made the areas where the game goes into combat mode so annoying. The game is a lot less frustrating and a lot more fun when the guns are used and upon reflection, the 80 points I got for the achievement were not worth the frustration felt while trying to get it.

For those who just want to run, there are a plethora of time trials and speed runs to go through which pit you against the clock (and the times of other players) in a bullet-free obstacle course based on the levels in the game.

PERKS: An exhilarating sense of speed; awesome visual design; some very cool first person cinematics

SCREAMS: For no guns in the sequel; more first person cinematics; a better melee combat engine; more compelling characters and backstory.

VERDICT: Rent. The core gameplay is a great take on first person gaming and the brilliant presentation shows is a welcome change to the greys and browns that pervade the majority of ‘next-gen’ games. Unfortunately, the momentum that Mirror’s Edge builds as you hop from rooftop to rooftop slams into a brick wall due to the pervasive and infuriating gun-toting cops and the broken melee combat engine.

As always, you can check my Gamercard to see that I have finished the game.

Filed Under: Gaming, Reviews Tagged With: 360, Mirror's Edge, parkour, PS3

In [Nat’s] Digital Hands: WipEout HD (plus InstaPreview!)

September 25, 2008 by Nat 2 Comments

I believe I’ve admitted before that I’m a closet WipEout (have to get the weird capitalization right now I guess) fan and today’s release on the PlayStation Network is no exception for me to miss. I’m not a hardcore fan, however. I’ve never really completed any of the games. They become hard. Extremely hard.

WipEout HD is basically a remake of previous game’s tracks in, well, HD. It is glorious. I would venture to say, initially, it’s one of the prettiest games on the PS3 right now. The sense of speed is not there yet, but it’s coming. I can feel it. Die hard players will know what I mean.

Also, there’s an added bonus that I didn’t expect in the game: a camera. I think I’ve spent more time there than anywhere else. This camera works a la Halo 3. However, it’s much easier to use and has a few more picture effects. I took these image with the Track Motion Blur effect.

Another perk the camera has over Halo 3 is that the image is saved directly to the system’s hard drive. You can then do whatever you want with it. I don’t have to go to some lame-o site and download it. The resolution on the images is pretty high. (The first one I uploaded full. Click on it to get the detail.) I expect to see some amazing images online. Take note, see the detail in the cockpit?

For $20, I believe it to already be a steal.

Filed Under: Gaming Tagged With: PS3, PSN, wipEout HD

Little Big Planet–A Documentary

September 11, 2008 by Nat 2 Comments

If you would have asked me in January of this year what game I would have been looking forward to playing the most it would not have been Little Big Planet. Heh. I didn’t even expect to have a PS3.

What you’re about to see is all in-game.

Filed Under: Gaming Tagged With: Little Big Planet, PS3

In [Nat’s] Hands: Ratchet & Clank Future: Tools of Destruction

September 2, 2008 by Nat 1 Comment

This time of year is supposed to be the lull before the video game release storm. If so, why are Tony and I getting all these games?

Thank you Amazon Lightning Deals.

Anyone have any impressions? I’ve never played an R&C game.

Filed Under: Gaming Tagged With: PS3, Ratchet & Clank

In [Nat’s] Hands: Too Human Among Others

August 30, 2008 by Nat 7 Comments

Let the teasing commence.

Getting this title has raised an interesting dilemma for me regarding professional game reviews. It’s something I intend to address in the next couple of days once I get my thoughts about it in order.

The game? Forget the story and all the online drama. Just play it to play it. You know, like Pac Man. I think if the game just said, “There are a bunch of bad monsters threatening humanity. Kill them.” It would have been fine.

Other than constant drops, the three co-op games I’ve played so far have been fun.

Since getting the PS3, I’ve been itching to play some PS2 games I’ve missed (either playing or missed playing). I picked up Shadow of the Colossus and Rogue Trooper.

Rogue Trooper is one of the most underrated, insanely fun games I’ve ever played. (UPDATE: I found this while googling. Holy crap, on the Wii!)

Filed Under: Gaming Tagged With: PS2, PS3, Rogue Trooper, Shadow of the Colossus, Too Human, X360

Metal Gear Solid 4 First Impress…er, Digressions

July 28, 2008 by Nat 5 Comments

It has a top-notch presentaiton and the audio and visuals are outstanding. I’m not too deep into the story, but I hear it gets convoluted really fast.

I’ve put about 45 minutes into this game.

I’ve pressed a controller button about ten times.

If this is the future of next generation gaming, count me out. I’m sure that this may change the deeper I get into the game, but for cryin’ out loud, let me play! I don’t know what the (seemingly) recent trend is to put 20-30 minute intros into a game before there is even any real gameplay, but it’s driving me nuts. Here are some recent games I’ve played: Okami, 20 minutes; about every Mario game since the Gamecube, 20 minutes, Eternal Sonata, 15 minutes; Final Fantasy Crisis Core, 10 minutes; and Metal Gear Solid 4, a whopping 40+ minutes.

Yes, some of the fluff can be skipped, but some of it cannot be. I guess that’s why I’m drawn to games such as Space Invaders Extreme and Galaga (a remake coming soon…another trend—but one I like). Give me the pew pews.

In looking back on the games I’ve enjoyed the most in the last year, they have been those that are either short on story or they use the gaming experience to tell the story. Bioshock is an excellent example of a game that uses itself to advance the storyline and Half-Life 2 is another example (somewhat). Assassin’s Creed with it’s forced cutscenes is not.

There were a lot of moments in the opening scenes of Metal Gear Solid 4 that I could have played, but I guess it was not to be. Apparently, this is the style of play that gamers want—at least in this instance for PS3 owners, who are coming close to pushing this title to over 1 million sold in the U.S.

Yes, the game is epic. I’ll give it that. The whole “press one button to play” mentality just reminds me of the people in the movie Wall-E. Of course, this trend might be going the other way if a game like Mega Man 9 (possible old-school difficult) proves to sell well.

Hopefully, we’ll have both. Some can pay $60+ for their glorified movie viewer, and some can pay $10+ for their buttonmashing pew pews.

Filed Under: Gaming, Previews Tagged With: Assassin's Creed, Bioshock, Eternal Sonata, Galaga, Half Life 2, Mega Man 9, Metal Gear Solid 4, okami, PS3, Space Invaders Extreme

In [Nat’s] Hands: Playstation 3

July 23, 2008 by Nat 8 Comments

Through an even weirder turn of events involving a group of tourists from Hong Kong, a camera, and a package of Little Debbie Zebra Cakes I was able to get a Playstation 3 bundled with Metal Gear Solid 4 for absolutely FREE. (Well, not really. It was by using the reward points of my Sony credit card.)

I am excited for the movie playing alone. Games, you need to prove yourself.

Filed Under: Gaming Tagged With: Metal Gear Solid 4, PS3

Give It Up, Hardcore Gamers

July 18, 2008 by Nat 9 Comments

A site I used to frequent more than daily recently posted the June NPD numbers. The number aren’t what I’m really interested in (i.e. Nintendo prints money). However, the comments on that post chafe me just a little.

It seems as if hardcore gamers cannot accept the fact that there has been a paradigm shift in the gaming world. Let me make it simple: the Wii is a success and is here to stay, Sony still has to prove themselves with the PS3 (Yes, they do. If you don’t think so, you are in denial—show me the numbers next month), and Microsoft seems to be missing all the cues to stay afloat with the 360.

It also seems as if all the companies are copying each other: avatars and Miis, achievements and trophies, motion controllers, instruments, etc. You name it, but I only really see one innovation that’s driving all the momentum. It’s that thing that hardcore gamers call a gimmick.

I truly believe that hardcore gamers are a dying breed. Hardcore AAA games will keep being sold for a premium (and don’t get me started on the “Collector’s” editions that some games just have to have), and the casual waggle games will still fly off the shelves at an incredible rate at a cheaper price.

My big surprise for the June NPD was that the Wii Lego Indy made the top ten list and the 360 version didn’t.

Filed Under: Gaming Tagged With: 360, hardcore, PS3, Wii

July Releases

July 1, 2008 by Tony 1 Comment

It’s that time again. What does the month of July hold?

Xbox 360 banner
Week of July 2nd
Gears of War (2-Disc Edition) – If you happen to one of the seven people who don’t own Gears of War, here’s your chance.

Week of July 9th
Sid Meier’s Civilization Revolution – If you want to fry your 360 from overuse, do it in a Civilized manner.
Unreal Tournament III – Just when July was looking bad, UT3 comes along.
Beijing Olympics 2008 – I never “got” track and field games. Probably never will.
Mobile Ops One Year War for Xbox 360

Week of July 16th
NCAA Football 09 – Ugh. I have faithfully purchased EA’s NCAA since 2003. Every year I say I’m done with them, every year I pick it up anyway. Will it happen again this year?
World In Conflict
Space Chimps

Week of July 30th
Soul Calibur IV – I used to be a HUGE fighting game fan. I played a lot of the original Soul Calibur in the arcade, but haven’t played much since then. Maybe it’s time to go back to the franchise.
Spectral Force 3
Summer Athletics The Ultimate Challenge

Wii banner

Week of July 2nd
Final Fantasy Fables: Chocobo’s Dungeon – Milking the FF Franchise, one platform at a time.
Purr Pals

Week of July 9th
WonderWorld Amusement Park

Week of July 16th
Rock Band Track Pack: Vol. 1
NCAA Football 09 – EA abandoned Nintendo with the NCAA line near the end of the console cycle, so it’s nice to see NCAA back in the Nintendo library.
We Love Golf! – Golf games are right in the Wii’s wheelhouse.
Space Chimps
Ford Racing Off Road

Week of July 23th
Chess Crusade
SNK Arcade Classics Volume 1 – Haven’t we suffered enough with these Arcade Compilations? The Wii is 100% backwards compatible. Go to Gamestop and find the Gamecube versions of these compilations. Save yourself some money.
Order Up!

Week of July 30th
MLB Power Pros 2008
Sam & Max: Season One
Freddi Fish: Kelp Seed Mystery
Puzzler Collection
Summer Athletics The Ultimate Challenge
Red Star

Nintendo DS banner

Week of July 2nd
Trauma Center Under The Knife 2 – I started out really liking the first Trauma Center. Then I started hating myself for liking Trauma Center. Then I just hated Trauma Center. I’m not worthy of its hardcoreness.
Amf Bowling Pinbusters
1 Vs. 100
Ducati Moto
Journey to the Center of the Earth

Week of July 9th
Sid Meier’s Civilization Revolution – Seems like the DS is perfect for a Civ game. I wonder what they had to give up, game-play wise, to fit it on a DS cartridge.
Carnival Games
Pony Luv – The DS and its game titles are single-handedly wrecking the spelling skills of our poor children.

Week of July 16th
Wordmaster
Nancy Drew 2: Clue Bender Society
Space Chimps
Mister Slime

Week of July 23th
Final Fantasy IV – That’s more like it. This is probably my only must-buy this month.
Izuna 2: The Unemployed Ninja Returns – This game wins “Title of the Month.” Unemployed Ninja. Is that even possible?
Chess Crusade
Suzuki Super-Bikes II: Riding Challenge
International Track And Field

Week of July 30th
Puzzler Collection
Puchi Puchi Virus – “Puchi Puchi certainly sounds like a virus.

PC banner

Week of July 2nd
Dream Chronicles 2: The Eternal Maze
Turbo Subs
Fighter Pilot 2
Piglet’s Big Game

Week of July 9th
Nancy Drew: The Phantom of Venice
Devil May Cry 4
Painkiller Universe
Insecticide

Week of July 16th
Deadliest Catch: Alaskan Storm – I can’t figure this one out. How is this a game, basically a job simulator, fun? I can’t watch the show for more than five minutes.
Dead Mountaineer’s Hotel
Hot Dish – “A Spicy Time Management Cooking Adventure”. I’ll pass.
1701: Gold
Space Chimps
Let’s Ride: Riding Star
Hunting Unlimited 2009

Week of July 23th
Big City Adventure – Sydney
Slingo Quest Hawaii
Fate: Undiscovered Realms – Fate is a great game, wish I had time to play more of it.
Game of Life: SpongeBob SquarePants Edition
Enchanted Fairy Friends: Secret of the Fairy Queen

Week of July 30th
Flatout: Ultimate Carnage
Beijing Olympics 2008
Legend Hand of God
Outcry
Avatar the Last Air Bender: Path of Zuko
Etch a Sketch – The words, they fail me.

PS3 banner

Week of July 9th
Sid Meier’s Civilization Revolution
Beijing Olympics 2008
Monster Madness: Grave Danger

Week of July 16th
NCAA Football 09

Week of July 30th
Soul Calibur IV

PSP banner

Week of July 9th
Code Lyoko: Quest for Infinity

Week of July 16th
NCAA Football 09
B-Boy
Ford Racing Off Road

A few solid offerings, a few venerable franchises and Final Fantasy IV.

Are you planning on picking anything up this month?

Filed Under: Gaming Tagged With: Monthly Releases, Nintendo DS, PC, PS3, PSP, Wii, xbox 360

Why All the Love for Metal Gear Solid 4?

June 11, 2008 by Nat 4 Comments

Tycho at Penny Arcade has hit the nail on the head. He’s usually got his finger on how things work. He has never more been right on than with today’s news post:

I sometimes wonder why I buy every MGS game that comes out when I profess to hate them, and also authentically do hate them, but I know the answer. It is because I actively want to be wrong. I want to see the game people keep talking about. I want to be forced by its exacting auteur to apologize for everything I’ve ever written. I’m ready to have my ego obliterated and to truly learn something about the nature of liberty. And, like most Playstation owners, I’m hungry to use the machine for something other than Planet Earth.

Wow. That sums up everything I know about Metal Gear Solid as a game series and most PS3 owners I know. It the same way I feel about both items.

Filed Under: Gaming Tagged With: Metal Gear Solid 4, PS3

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