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Archives for November 2004

A College Guide to EA

November 14, 2004 by Tony 1 Comment

Slashdot | A College Guide to EA This white paper (I love saying that) was done by a professor at Carnegie Mellon based on his experience at EA. While it deals mostly with tailoring a “video game” curriculum at CM it also points out some interesting insights into the world of video game production. It’s an interesting read for gamers, as I’m sure we’ve all dreamed about working at a gaming company at one point. A couple things stuck out –

1. I’ve always wondered why games cost 49 bucks. According to the paper, the break down is as follows: 17$ goes to the retailers, 8$ to the console maker (licensing fees I assume), 4$ marketing and distribution, and 20$ to the publisher and developer (sometimes the same people). I know brick and mortars have high overheads that would justify the 17 dollars a game, but it seems online retailers could be leveraging their lower overhead to offer cheaper prices. Maybe it’s some type of unwritten rule.

2. This was disconcerting. Quoting the article –

“Making an outstanding game, but delivering it late, is not as profitable as making an acceptable quality game on time.”

I understand the mighty dollar rules the day at EA ($3 billion in revenues a year can’t be wrong) but it’s still disappointing to hear promising games never make it and games are dumbed down (I call it the Lowest Common Denominator Effect) to make ship dates.

I thought it was a great read, I encourage anyone interested in the gaming industry to read it. And if you think you can be a game tester to “break in” to the industry and land a job as a designer, I’ll leave you with this sobering quote from the article:

Testing used to be a path by which a highly motivated individual could eventually gain access to a production job; while not officially impossible, it is now difficult to move from testing to production.

(Link from Slashdot)

Filed Under: Gaming Tagged With: Interesting

Week in Review (Part 2)

November 14, 2004 by Tony Leave a Comment

Outside of Halo 2, the biggest story in the gaming-blogosphere was definitely the emerging details of problems bubbling over at Electronic Arts. After the anonymous post of an EA employee’s spouse came a message from an employee who decided to speak out against the bad conditions at EA. After all this was news of a lawsuit brought against EA by current employees. Craziness, indeed. I’ll be interested to see how this turns out.

But of course this week has been dominated by Halo 2 goodness. Me, I waited in the cold waiting for the game and I’ve been playing the heck out of it. What have I learned from this? Number one, I will never, ever wait outside a store at midnight to get my copy of an anticipated game again. The only thing I got was the shivers and an early alrm the next morning. Not worth it. I’ve also learned that Xbox Live is for real. I’m reserving my judgement on Halo 2 until I’ve finished the single player campaign and I’ve logged a few more hours on Live.

November is so chocked full of good releases, I fear I’ll miss some of the better games coming out. I would like to get my hands on Mario Tennis, Paper Mario, a Nintendo DS and a smattering of other games. I definitely plan on picking up Metroid Prime 2, but I’m hoping Santa brings me a copy of that.

There’s much more going out there in our gaming world, but I haven’t been feeling well and I just ran out of time to post everything I wanted to. This is a work in progress, of course.

Filed Under: Gaming Tagged With: Blogging

Halo 2 multiplayer experience

November 13, 2004 by Tony Leave a Comment

I’ve now had the opportunity to run the gamut of all the multiplayer options in Halo 2.

Co-op – Playing co-op can be great. Like the motto goes, it is fun to play together. Co-op is even better. The first Halo did co-op well and many people wanted Halo 2 to be co-opable (is that a word?) over Xbox Live, but it never came to pass. I didn’t really care if they did or not. It seems that four-person co-op was at least considered, as it lets you set up a four player co-op game but will prevent you from actually playing it. But I played with a buddy of mine and we played through the first couple of levels. I had only seen most of them once and they were all new to him, so it was pretty sweet to discover stuff at the same time. The team dynamic can be as good or as bad as you want it. I love sneaking around, clearing out a hall and the securing the other side so my teammate can make it through. Running over grunts with the Warthog while my teammate guns other baddies down is a riot. Nicely done.

Xbox Live – I’ve talked about this one before, it’s easy to say that Halo 2’s biggest draw for me will definitely be playing on Live. Its implementation is pretty slick and the EE geek in me really appreciates the time spent to ensure it runs so silky smooth over the internet. I tip my hat to them for that. Nevertheless, waiting for games is still a pain.

Xbox Live with guests – Playing with guests is both fun and a tad frustrating. Games take somewhat longer to find since you can only join practice (non-ranked) games, which is necessary for obvious reasons, but it’d be nice to set up your own game and have people join it until it fills. Right now you can make private games but you’ve got to invite people to them. And since I know no one yet on Live, that’s out of the question.

System Link – We had our first Halo 2 party with twelve people last night, and it is still my favorite way to enjoy Halo. I don’t play with a headset on Live, so I don’t know how the team dynamic works out there, but it sure is easier to lean over to your buddy and tell him where you are and what the strategy is. And of course there’s the up-close-and-personal trash talking. Nothing is better than shouting across the room talking that smack after your shotgun made spaghetti of their entrails. Good stuff!

Filed Under: Gaming Tagged With: Halo-2, Xbox, Xbox Live

game girl advance

November 11, 2004 by Tony Leave a Comment

game girl advance:

“1. Willingness to take measured risks – gamers learn this innately long before they get to business school.

2. Different way of interacting with others. For example, less respect for hierarchy and seniority. In game world, anyone can be beaten by a 12-year-old. Gamers tend to respect ability, not seniority.

3. Seriousness about expertise, and being rewarded for that expertise. No matter how many times you fail in a game, if you REALLY want it, you CAN beat it. No doubt a helpful attitude in business.”

Just a quick blurb from game girl advance, commenting on a book called Got Game talking about how video games are training a new generation of business people. I like the three points made, especially the first one. Anyone who played the original Prince of Persia know all about taking measured risks.

Maybe these new business people can have some influence over at Electronic Arts.

Filed Under: Entertainment, Gaming Tagged With: Blogging, books, Good News

EA Employees = Medical Residents?

November 11, 2004 by Tony Leave a Comment

EA working conditions:

“My significant other works for Electronic Arts, and I’m what you might call a disgruntled spouse.”

Reading this made me somewhat sad for these people. I’m not naive enough to think it doesn’t happen elsewhere, but I imagine most people in the business of making games are truly passionate about games and love making them but they are managed by people who don’t.

Kinda makes me happy that I picked up ESPN NFL 2K5. Not that their any better to their employees, but at least I haven’t read about it yet.

Filed Under: Gaming

It’s aLIVE!

November 10, 2004 by Tony Leave a Comment

Cursed be Microsoft and their free two-month subscription. After convincing the wife that I’d only use the two free months, I signed up for Xbox Live and have already cut my teeth on a few rumble pit matches in Halo 2. Things are going good.

I’ve never really hated on Xbox Live, I’ve sort of watched/listened with a twinge of jealousy as people raved about how great online console gaming was. I guess the jealousy stemmed from Nintendo thumbing there nose at online gaming. But I never thought I’d actually take the plunge. I always figured it would be another time waster vying for my precious time. Well, after an hour of Halo 2 online, I can attest that it in fact is a time waster, but a dang fun one.

Bungie has been touting their matchmaking service, but good-night is it slow. It’s been said in countless other places: you wait five minutes to get into a game that lasts another five. Not exactly fun. But I must say, after two quick matches and two optimatches, everything within the game is pretty nice. I only noticed one little lag-induced jitter, otherwise it runs smooth as silk. The matching also seems to work according to design. In the two optimatches I played in, The disparity between first place and last (not counting the cats who bailed early) was usually only three or four kills. Not too bad.

If you see “I aint yer Pa” out there, it’s me, drop me a message. I’m sure I’ll be around again tomorrow.

Filed Under: Gaming Tagged With: Halo-2, Xbox, Xbox Live

More good stuff.

November 10, 2004 by Tony Leave a Comment

At Popular Culture Gaming, the topic of women in video games and in particular their use in magazines comes up, this time discussing their prominent display of scantily-clad (man, that’s a cool phrase) women on magazines. He says he’s ashamed to be a gamer. When I see this stuff I can’t help but agree. It doesn’t do anything but further pigeon hole us gamers into male teenagers (and tweenies) with raging hormones. But I think this problem is deeply rooted in pretty much all print media. With the advent of the internet, I think it’s clear that print media is struggling to find its place and magazines are using sex to sell issues. Just look at any magazine rack at your local 7-11. Unfortunately, I think video game magazines are particularly guilty of this.

From the I-could-have-told-you-that research, apparently guys prefer video games to TV. Yup. I watch one or two shows regularly (Lost and Scrubs) and sports, but I definitely prefer games to TV. Unless one of my sports teams is on TV, I’d rather ve gaming. Sometimes that means waiting until the wife is done with her shows, but often she shows me the love and watches her shows on the little TV in the bedroom and I get the big TV for gaming. This particular article concentrates on online gamers and comes for the UK, but I think it’s pretty applicable here, too.

Also from the article –

Global rivalries are strong online, with a third of UK gamers (31 per cent) choosing the US as the nation they most like to beat online followed closely by the French (18 per cent) and Germans (11 per cent)(3).

I love this!

From Guardian Unlimited Game Blog

Filed Under: Commentary Tagged With: Blogging, Women-and-Gaming

Catching up

November 10, 2004 by Tony Leave a Comment

I’ve been rather occupied with a certain game the past couple of days so not many updates lately, but I’ll be watching Lost tonight and that should give me a chance to catch up with some non-Halo 2 blogging. I don’t have much time now, but a blog post can’t be complete without a link, so here’s a sweet review by The Video Game Ombudsman, cutting and pasting all the glowing comments from various Halo 2 reviews. It’ll make you want to rush out and by Halo 2 right away.

How did Halo 2 score perfect tens again? (Not trying to troll, just trying to remove the mask of hype and blind fanboyism). I still think it’s a fabulous game with a tremendous upside with Live. It’s not perfect, but it sure beats the pants off 98.4% of the crap out there.

Filed Under: Gaming Tagged With: Blogging, Halo-2

Live Blogging – Halo 2 Style Continued

November 9, 2004 by Tony 2 Comments

Well, after an hour or so of playing, I must say it is rather tasty. The cutscenes are great, the story so far isn’t bad, I like what I see. Controls are extra tight, but I do have one major gripe. In Halo 1 I use the “Boxer” button configuration, where the L-trigger is used for melee attacks. In order to dual wield, you have to use the second trigger (the grenade button in default mode) to fire your second gun. If I wanted to use the Boxer configuration, I’d have to use the B button to fire the second gun. That defeats the purpose of being able to dual wield and aim at the same time. It will take some time to get used to the melee attack being the B button. That being said, dual wielding is BOSS. Very well done and extremely enjoyable.

Visually, Halo 2 is pretty dang polished. Everything looks like it did in Halo 1, only better. Sounds are spot on and the music evokes all the emotion of the first game.

I also got a chance to play a couple quick multiplayer games. The maps we player were uncomfortable at first but I’m sure that will change. I love Rocket Battles and they are done well again. I love the change they made to the fly-out path of the missile, it’s much more realistic. Attention to detail is important to me.

Alright, I could go on but I’ve got work tomorrow. I will resume the campaign and I look forward to our first Halo 2 party this weekend. I’m Audi.

Filed Under: Gaming Tagged With: Halo-2, Xbox

Live Blogging – Halo 2 Style

November 9, 2004 by Tony Leave a Comment

Well, after standing out in the cold for thirty minutes, Halo 2 is in my hands. I think I may be the first person to live blog a game (you know, like live blogging the debates). Luckily I conned a friend to go wait out in the cold with me. I must say that the Einsteins over at Game Crazy didn’t really plan to well for the midnight shoppers and were ill-prepared for the people that did show up. Finally, after waiting in the cold for an eternity, I was able to buy my copy (along with a free Game Crazy hat, what a sweet deal!) and we headed home.

I have expected to find a bad copy of Halo 2 in my case, but all seems in order. I also noticed a coupon for two free months of Xbox Live. Very very tempting. We shall see.

Well, off I go to save the world, again.

Filed Under: Gaming Tagged With: Halo-2, Xbox

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