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Old Fashioned Star Wars

December 9, 2008 by Nat 1 Comment

In keeping with our theme of silent cinema. I present Silent Star Wars.

Filed Under: Videos Tagged With: Star-Wars

[2 Minute Review] Need for Speed Undercover

December 8, 2008 by Nat 3 Comments

Can a game make sounds other than what’s included on the disc?

Yes. It’s this: suck.

DO: You are an undercover cop looking to bring down all sorts of really unspecified “crimes” of street racers.

TYPE: Open world racer

PLATFORM: Pretty much everything (PS3 reviewed here)

PRICE: $60 (360 and PS3)

MEAT: You’re an undercover cop-street racer who can break the law in order to keep it. Basically it’s done by driving around in an open world that is pointless because it offers nothing in extra game play other than cop chases (which are good for some laughs). If you need to do a race, you just bring up the map and select it. (This game actually does a good job of validating Criterion’s decision to leave the races of Burnout Paradise truly open. Actually, it does a good job of validating a lot of Burnout Paradise. OK, all of it.) The graphics are well below the norm of current generation systems. A caveat: it’s 720p only. You have an HDTV that doesn’t support it, say 1080p or 1080i only, it scales the graphics down to 480p. the result is that games on the PS2 look better. It’s so bad, that you can barely read the text on screen. Oh, did I mention that the game almost comes to a stop when a pack of cars are in front of you. Fortunately, the game is easy. Super easy. You’ll win almost every event–every time. We ended up just driving around trying to set off the cops for chases. It’s was good for some laughs. There is a camera option, but no kudos for the PS3. Save the images to the hard drive? No. They go to EA’s website. Of course, even some of the images you take are out of proportion. Oh, and the cops are crazy…

PERKS: a good selection of cars; it’s over quick; fun for laughs

SCREAMS: to not get that good selection of cars so fast; to have built upon another EA game’s experience with open-world driving; to be made for the standard, accepted resolutions of HD (hint: there are only 2-3. Hitting the odd one doesn’t cut it. Maybe both?); to have an actual, procedural plot; to not, uh…suck

VERDICT: Pass. Come on down to Paradise City. It’s cheaper and better. Don’t even give this a rent. Having not played a Need for Speed game before this did not convince me to try others. I’m glad this game cost me nothing. I am ashamed.

I’d post my gamer card to show I finished the game, but you know, Sony is cutting edge with their stuff right now. Also, has anyone else noticed a trend with the PS3 side of multi-platform games being full of problems?

Filed Under: Reviews Tagged With: Need For Speed Undercover

Upcoming

December 7, 2008 by Tony Leave a Comment

I’ve been so busy the past few weeks that there won’t be a “November in Review” post and I guess I’m not seeing much in terms of new releases other than Prince of Persia, so there won’t be a Monthly Releases post, either.

I do have a few updates I’d like to talk about. The first is a reminder for the contest I posted about back at the end of October. Since I haven’t been around a lot lately, I’m going to move the deadline all the way back to December 10th. So all the comments we’ve received thus far, plus any other up until December 10th will be entered in the drawing. I haven’t counted them up yet, but I know we’ve got quite a few so far. So keep the comments coming. And go visit Split Reason while you’re at it!

In terms of upcoming posts, I’m working on a bunch. I’ve added a handful of new podcasts to my playlist, so I’ll be reviewing those, in addition to the ones I’ve recently dropped, in a full-sized Podcast Post.

I’ve been toying with the idea of aggregating video-game blogger reviews, in a sort-of “meta-critic” style, but putting more emphasis on the actual review and less on the review score. I’d like it to be a one-stop shop for anyone searching for reviews for a certain game. I see it as a new angle at the game review process, hopefully eliminating any bias that may be built-in to reviews coming out of traditional sources. It’s been slow going releasing this feature, as it’s a lot of work, but I’d really like to roll it out soon.

Finally, with the end of the year in sight, we’ll be posting our “Fun Games of the Year” lists. We’re mixing it up for a second year in a row. Instead of declaring a game the “Best of the Year,” arbitrarily, we’ll be naming the games we had the most fun this year.

So I’m still gaming, still blogging and still BUSY. Hope you all are, too. (At least gaming)

Filed Under: News

Real Life Mario Kart

December 5, 2008 by Tony Leave a Comment

I’m not a fan of the site (Double Viking) but this is pretty sweet:

(via GromBlog)

Filed Under: Asides Tagged With: Mario Kart

Comic Watch [Chainsawsuit]

December 4, 2008 by Tony Leave a Comment

Happy Holidays, fellow Buttonmashers!

Filed Under: Entertainment Tagged With: Comic Watch

Good Advice

December 4, 2008 by Nat 9 Comments

Say, the next time you want to try to win your daughter back, just get her a pony. The apocalypse just doesn’t cut it. – the Prince.

I deem Prince of Persia to be good. Above my expectations even–and they were high.

Filed Under: Gaming Tagged With: Prince of Persia

Auditorium

December 3, 2008 by Nat 4 Comments

This has been traveling around the net on fire for the last couple of days. I spent almost all of last night enjoying it. Certainly the best music/game app on the web right now. Please come to the DS.

Play it.

Filed Under: Gaming

[2 Minute Review] Mirror’s Edge

December 2, 2008 by Brock 5 Comments

A game on the edge of pure brilliance and utter frustration.

Mirror’s Edge is 90% exuberant fun and 10% controller-smashing annoyance.

DO: Run through a stylized metropolis, pull off incredible jumps and try to outrun bullets.

TYPE: First Person Parkour

PLATFORM: PS3 & 360 (360 Reviewed)

PRICE: $59.99

MEAT: Mirror’s Edge places you in the red sneakers of Faith, a Runner in a sterile city set somewhere in the near future. Due to surveillence of nearly every form of communication, Runners are used to courier sensitive information from point to point in the city. Sadly, this is about as good as the story gets in Mirror’s Edge. There is a murder, someone gets framed and Faith has to save some people, but what passes for storytelling in Mirror’s Edge is basically there to give you context for why you’re running from point to point. The cutscenes are also rather underwhelming. As a traditional 2D animation afficionado, I don’t have a problem with 2D cutscenes in my 3D games. However, the ones in Mirror’s Edge don’t look very good and seem like something done in Flash.

Enough about the story. The real meat of Mirror’s Edge is the first person jumping/running mechanic. This is where the game succeeds brilliantly. The signature Runner Vision effect, which causes an optimal
route through the level to change colour, is a big help in the early
levels but is much reduced by the end of the game. There are times
where the route highlighted by Runner Vision is not the fastest
or safest, which encourages the player to experiment and find safer and
faster routes than the one suggested by the game. Each level will have you trying to get as high as you can and then progressing in a series of jumps, leaps and wallruns to the end of the level. At certain times, you are put in a room where you need to figure out the best way to reach an air vent or catwalk, but most of the game is spent leaping from roof to roof, which never gets old.

What DOES get old is the combat, specifically the guns and the cops shooting at you. This is where the game took a 180 degree turn from brilliance to frustration and landed flat on its back. Faith is not a super soldier who can soak up 300 rounds. 2 shots will usually put her down and a couple swats with the butt of a rifle will result in a quick trip to Runner Heaven. Unfortunately, Faith’s fragility doesn’t help when you’re trying to subdue a gaggle of cops in riot gear. Further aggravating the situation is the fact that while Faith has a solid punch and a few neat disarm moves, you’ll find yourself fighting the game engine itself instead of the enemies. If you punch a cop, you have to wait for him to stand up and then start the ‘swing-the-gun-at-Faith’ animation before you can attempt a disarm. This leads to many instances of either throwing off your timing or having one of his buddies shoot you while you wait for him to stand up.

Thankfully, these instances are not in the game very often but when they do pop up, they’ll often throw up a roadblock to success that will take many, MANY attempts to overcome. This is particularly egregious from Chapter 7-9 when the game starts to focus more on these combat rooms and shifts away from the platforming. In the interests of full disclosure, I did get the “By Faith Alone” achievement which means that I did not fire a shot for the entire game. Looking back, I think that striving for this achievement is probably what made the areas where the game goes into combat mode so annoying. The game is a lot less frustrating and a lot more fun when the guns are used and upon reflection, the 80 points I got for the achievement were not worth the frustration felt while trying to get it.

For those who just want to run, there are a plethora of time trials and speed runs to go through which pit you against the clock (and the times of other players) in a bullet-free obstacle course based on the levels in the game.

PERKS: An exhilarating sense of speed; awesome visual design; some very cool first person cinematics

SCREAMS: For no guns in the sequel; more first person cinematics; a better melee combat engine; more compelling characters and backstory.

VERDICT: Rent. The core gameplay is a great take on first person gaming and the brilliant presentation shows is a welcome change to the greys and browns that pervade the majority of ‘next-gen’ games. Unfortunately, the momentum that Mirror’s Edge builds as you hop from rooftop to rooftop slams into a brick wall due to the pervasive and infuriating gun-toting cops and the broken melee combat engine.

As always, you can check my Gamercard to see that I have finished the game.

Filed Under: Gaming, Reviews Tagged With: 360, Mirror's Edge, parkour, PS3

In [Nat’s] Hands: The Motherload

December 1, 2008 by Nat 3 Comments

There is usually one day a year I go nuts. Ape crazy. Today wasn’t that day. However, I did score a lot of games today. All of them but two are Christmas gifts to my son (read: me) and myself. I’ll only get to touch two of them till after December 25th.

Filed Under: Gaming Tagged With: Assassin's Creed, Chrono Trigger, n+, Need For Speed Undercover, Ninjatown, Prince of Persia, Pure ATV

[2 Minute Review] A Kingdom For Keflings

November 30, 2008 by Brock 2 Comments

How can a game that has absolutely zero conflict compete in today’s hyperviolent market?

Typical Screen

Welcome to the most relaxing game of 2008.

DO: Take a scrubby patch of land and transform it into a thriving kingdom.

TYPE: Building/Resource Management

PLATFORM: XBLA

PRICE: 800 MS Points

MEAT: You are a giant in the land of the Keflings, strange little people who want nothing more than to do your bidding. The entire game consists of you ordering the Keflings to harvest resources which can be used to construct a staggering variety buildings. The ultimate goal of the game is to build a castle but getting there can take anywhere from 8-12 hours. It’s one of those games where you can pop in for a few minutes to build one building or spend hours just chilling while you watch your kingdom flourish. This game was so addictive that I’d find myself pulled away from AAA titles like Mirror’s Edge or Left 4 Dead to get back to my kingdom. It is a perfect tonic for those times when you get frustrated and need a break from the more hectic gameplay of straight-up action games.

PERKS: An amazing guitar soundtrack; using your avatar; being able to kick the Keflings around the map (and get an achievement for it).

SCREAMS: For a camera that can be rotated 360 degrees; for a camera that will stay where you put it instead of snapping back into the default isometric view; for a better way to keep track of what building components have been used in a given blueprint so that you don’t make 30 reading rooms by accident.

VERDICT: Buy. This game may be a little TOO relaxing for every gamer, but take the demo for a spin to see if it is for you. In this day of hyperviolence and gore dripping from every corner of the screen, it is nice to see a game pride itself on its lack of conflict. Just make sure you aren’t tired when you play the game as the soundtrack will lull you to sleep.

Filed Under: Gaming, Reviews Tagged With: A Kingdom For Keflings, Avatar, Ninja Bee, XBLA

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