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Nat

Mirror’s Edge on the Go

March 29, 2010 by Nat Leave a Comment

We kind of had a little bit of a love/hate relationship with the console version of Mirror’s Edge. Some arguments made online is that the game would have been better in third person. It looks like the game has been shrunk down, put in third person, and married with Canabalt for your iPod/iPhone.

It’s not out yet, but my guess is soon.

Feedburner sometimes does not play nice with video. If you don’t see it in your reader, come home.

Filed Under: Videos Tagged With: Apple Store, Canabalt, EA, iPhone, iPod, Mirror's Edge

Demigod for $5? Come Here.

March 26, 2010 by Nat 2 Comments

I just received a 75% off coupon code for Stardock’s Demigod. It’s easily worth that even if you don’t play it online. I only have one code, so it’s first come first serve. Nah, it’s good for as many people who want it. Apparently, whoever refers the most buyers gets a prize. Respond in the comments.

Filed Under: Asides Tagged With: Demigod, Stardock

Has Wii Sword Play Arrived? [Red Steel 2 Impressions]

March 26, 2010 by Nat 2 Comments

I picked up Red Steel 2 yesterday on a lark. I had intended to wait until mid-summer to acquire it. Weakness set in. Here are some initial impressions:

  • This is a “feel good” game. You’ll understand when you execute finishing moves with your katana.
  • Calibration and finding a control scheme that is right for you is a pain. I had to move my sensor bar below the TV, adjust the sensitivity, and experiment with how I hold the wiimote and nunchuck. you don’t really hold it like a sword–at least for me being a lefty.
  • Speaking of nunchuck, what a pain.  Ours tends to disconnect with a little bit of motion. This game encourages you to use full arm motions. Get ready to get used to the connecting wire reaching it’s full length when you swing.
  • No left handed support? Thanks, Ubisoft. I guess reversing the animations and code for the motion controls is just too much for approximately 10% of the world. I enjoy being discriminated. (Of course, this happens in a LOT of Wii and DS games anymore.)
  • Once you get it all figured out and are comfortable with a control scheme, this game really gels. The motions of the swordplay is precise and at least feels accurate–at least there’s more movement options than just swing. Oh, and this game wants you to really swing. For me, standing is not an option.
  • The gunplay/swordplay works really well.
  • The Borderlands-like cel-shaded graphics are a hoot.
  • Sound and music fits perfectly.
  • The bad guy’s lines and voice work is over the top. Think the old Lucasarts game, Outlaws. It’s funny and not annoying–yet.
  • Maybe one of the most intense openings and cutscenes that have appeared in a videogame in a long time.
  • The Asian samurai/western outlaw setting works well. I want to know more about this universe.
  • Some of the initial boss fights are a blast. Inventive.

Is the game worth $50? I cannot say for sure right now. Nitpicking aside, I’m certainly having fun with it. If you don’t have a MotionPlus controller and would like one but not want Wii Sports Resort, you may want to pick this up in the bundle.

Filed Under: Gaming Tagged With: First Impressions, MotionPlus, Red Steel 2, Ubisoft

Uncanny!

March 23, 2010 by Nat 1 Comment

As I was playing Heavy Rain, there was something about the character of Scott Shelby that really stuck out to me—something I experienced that was traumatic. Kotaku found it via 1up, and now I can sleep at nights. Sam Douglas also played a very small part in the movie Derailed (The shocking scene traumatized me. You know if you’ve seen it.)

If you are using a reader and wondering what I’m talking about, you need to visit the site for the video. Sigh.

Filed Under: Gaming, Videos Tagged With: creepy, Derailed, Heavy Rain, Scott Shelby, Videos

Command and ConqueRED!

March 16, 2010 by Nat 7 Comments

I have always been a huge fan of the C&C games. Command and Conquer 4 came out this week. I was contemplating purchasing it on Steam. At the bottom of the page, I saw this:

PERSISTENT INTERNET CONNECTION, EA ACCOUNT, REGISTRATION WITH ENCLOSED SERIAL CODE AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. SOFTWARE REGISTRATION IS LIMITED TO ONE EA ACCOUNT PER SERIAL CODE AND IS NON-TRANSFERABLE.

Thank you EA. The first three words helped me save $50. We’re reading about people raping Ubisoft all over the Internet about this. Why have we not heard anything about EA?

I’m going to be alarmist and state that PC gaming is going to look really different in the near future. It’ll be more niche, indie, and cheaper. I, for one, welcome it.

This makes me red.

Filed Under: Gaming, Noteworthy Tagged With: Are you freaking kidding me!, Command and Conquer 4, DRM, EA

Puzzle Quest 2? Sign Me Up!

March 16, 2010 by Nat 1 Comment

Giantbomb has the new trailer posted for Puzzle Quest 2. As long as they don’t make it like Galactrix, I’ll be thrilled. Interesting take on the adventuring this time around.

If you are using a feed reader and don’t see video, you’ll need to make a visit.

Filed Under: Noteworthy, Previews, Videos Tagged With: Infinite Interactive, Puzzle Quest 2

Details of Spelunky XBLA Emerge

March 9, 2010 by Nat 1 Comment

Spelunky is a Game You Should Play.

Kotkau has got some screenies up and a little more detail for the XBLA version of the title. This is a Day One purchase for me.

Filed Under: Gaming, Previews Tagged With: Spelunky, XBLA

Blur Impressions [beta]

March 8, 2010 by Nat 2 Comments

The Blur beta started today on the 360, and yours truly was able to score a code. Let me say this: Think Burnout Paradise + licensed cars + Mario Kart – annoying powerup randomness + the leveling mechanic of Call of Duty = the best online racing experience I’ve ever had. I knew this just fifteen minutes in. Each race is about 5 minutes long and is intense, pretty, and wonderful throughout the entire course. If they make no major changes in the negative, this is a must buy. Now to get it on PS3 or 360?

Filed Under: Asides, Previews Tagged With: beta, Bizarre Creations, Blur, vroom! vroom!

When It Rains, It Pours [Heavy Rain Review]

March 8, 2010 by Nat 5 Comments

Quantic Dream’s Heavy Rain for the Playstation 3 is a title that tends to have a polarizing effect on gamers. Love it or hate it, it has generated a lot of discussion. Some deride it as a waste of time–a game that holds your hands with a long cutscene advanced by button presses. Others consider it to be an experience–a game that holds you in its hands through gripping interaction experienced through button presses.

It is the latter view that this gamer holds.

To me, there seems to be at least eight reasons good and bad why this game goes beyond a choose-your-own adventure, beyond the mindless action of popular selling games, and beyond just an interactive movie. Many of these reasons may overlap, but I think, to many, they stand on their own.

First, Heavy Rain is not a game but an experience. The deeper I got into the title, I began to realize that I was not playing the game. I was getting wrapped up in the four protagonists lives, making decisions on not what I think they would make, but more on what I would make if I were them. If you look at the title as a traditional game, you’ll be sorely disappointed. A better approach would be to ask, “What is Quantic Dream trying to get me to do?” Of course, a big question the game asks is, “How far would you go to save someone you love?”

Emotions are conveyed through button presses. This is the convention that sells the title. If your character is expected to do something difficult expect difficult controls. It’s a beautiful thing. Finding the controls frustrating conveys that emotion to you, the player. You feel what that character is feeling. Many critics of the game express that this is horrible controls hurting the gameplay. I don’t agree. This is for the simple reason, that it’s very easy to do the mundane things. Open a fridge door? One simple analog swipe. Climbing through a narrow window while someone is chasing you? Get ready for a lot of button presses.

Sixaxis controls are finally justified. I don’t believe that any other game comes close to the level of playability that Quantic Dream has introduced through the game using motion. Lifting, pulling, and shaking off are wonderfully executed motions. In many instances, these motions happen during a fight or during an intense situation. I caught myself many times grunting at actions and moving the control as if it had weight behind it. It was a weird immersion, but it was immersion.

Character movement is brutal. The game is not totally immerse, however. While many of the actions of the characters are lifelike, walking is disjointed. The control scheme of holding a button to walk is not bad, but the characters tend to move around stiff and erect occasionally turning their heads to look at something. In a lot of cases, their head turning is not humanly possible. Chins going past shoulders when turning and walking up steps is weird.

The narrative is full of cliches, but it is engrossing. There is nothing new here. It’s all been done before. I really cannot say much about this topic without giving anything away. However, Quantic Dream is able to use a mundane beginning that ramps up almost straight up at hour two or three into the title. I “finished” (more on that later) this game in three sittings roughly over ten hours. I think I’ve discussed and thought about it more. This works on a level of fiction that I’ve never experienced before. I felt like I was a part of the game. I was an overseer that lived four different lives.

On another note, I found that I lived my morality through many of the characters. When put in a situation where there were a lot of choices for a character to make I would take the moral high ground. This cost me in some areas in the game, but upon discussing with some other gamers, maybe it didn’t. The game really shines where there is no clear cut area of selection. What do I pick? Which option? If you wait to long to decide, the game picks an option for you or, better yet, you face a difference consequence for not deciding. This forces you to make snap judgments like a real person would. This hurt me in one part of the game because a character did something I did not want them to do. Did I go back and load a previous save?

The save system is for preserving the experience not the gameplay. The answer to my previous question is no. Not ever. There is something about Heavy Rain that causes you to play the title and “damn the consequences.” How many times in real life do we get to go back and remove the bullet (uh…), rewind and say something different, or choose a totally different response to something we decided? I think the same should be true here as well. In the particular instance I accidentally killed a person. I was devastated that I had done that with one of my favorite protagonists. However, it was neat to see that character deal with the guilt. It was more amazing to realize that I empathized with him. In discussing this with many friends who have played the title, not a single one went back when making a mistake. Just as an aside, it was easy for me to make that mistake because all the options where floating around on the screen, they were shaking (to convey the character’s fear) and the option that stuck out was the one big negative choice. This just didn’t happen once in that situation. It happened three times.

Intensity is done right. I’ve played a lot of action and racing games. Although they can be intense, I’ve never had a game get me on the edge of my seat like Heavy Rain. Literally. In two instances, I was standing and my wife had to notify me of it. The visual action, quick time events, music (really superb), sound design (like rain in your house), and narrative combine to make this explosive adrenaline rush.  This happens quite often and in situations that you would not expect.  Many times, I caught myself holding my breath (a big “heh” for those you have played it) or sitting back in my chair feeling my heart race.

Finally, every game is (almost) different. As of this writing, I have five close friends who have completed the game. Each and every experience was different. Each person connected to a different character. Being a father, I felt like I had a strong connection to Ethan, the character who’s son is kidnapped. I also felt a strong bond to the FBI agent. I wish I could explain what I felt about their respective endings in my gameplay, but I wouldn’t want to spoil anything. There are many different endings to this title and many different ways to get there. Even with just five people, I don’t think we’ve done them all. I would venture to play the game again and make different choices and actions, but I’m afraid that the second run through would be marred because of the emotions, joys, and pitfalls I have associated with the characters now.

Is Heavy Rain a revolutionary game? I don’t know. To me it is. However, it’s not a game but an experience to behold. Time will tell if the world catches on. The first round of DLC certainly kept things going. I’ll continue to follow the rest of the new experiences the game has to offer.

I’ve asked myself and discussed with my wife, how far would I go to save someone I love? The prospects are frightening and I hope I’m never put in that situation, but this game was able to get me to think about it a little deeper. Quantic Dream succeeded in making the title compelling all the way through.

Verdict: Buy.

Filed Under: Gaming, Reviews Tagged With: Heavy Rain, Quantic Dream, Sony, the butler did it

The Road to the Blow

March 4, 2010 by Nat 5 Comments

I don’t remember if Sony did this last year, but what is the point to playing a game if you know others are going to cheat? (He who has the most money wins–again.) You’ve already forked over $60 to play and now you’re going to fork over more to advance your play…before you’ve even given it a shot? The following was released on PSN today:

MLB 10: The Show – 6 Classic Stadiums ($9.99)
Unlock all Classic Stadiums for use in MLB 10: The Show!
File size: N/A

MLB 10: The Show – Franchise Funds Increase ($0.99)
Increase your Franchise funds by 20 million.
File size: N/A

MLB 10: The Show – Road to the Show Training Points ($0.99)
Increase your Road to the Show training points by 1000.
File size: N/A

The first item doesn’t bother me that much. The last two…

It works for the same reason SPAM does. People buy it. Of course, I guess if the pros can cheat to win, so can gamers. This just sullies one of the best gaming franchises for me. I will probably still get it, but I may set on it for a while.

In college, the TV show Cheaters was a guilty pleasure. I wish there was a videogame equivalent.

Filed Under: Noteworthy Tagged With: Cheats, MLB 10 The Show, Sony

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